<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with baking tex]]></title><description><![CDATA[A list of topics that have been tagged with baking tex]]></description><link>https://cineversity.forums.maxon.net/tags/baking tex</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Apr 2026 14:54:38 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/tags/baking tex.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Bake Texture from Geometry?]]></title><description><![CDATA[<p dir="auto">Thanks for the reply, entry-Newspaper.</p>
<p dir="auto">You can use the Displacement bake to the second object for the standard render and take it from there.</p>
<p dir="auto">For your setup above, the camera should work; I rendered a tile and offset it in Photoshop to see if I get seams with the 400x400 plane and 50x50 honeycomb; it Worked fine here.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/613/bake-texture-from-geometry</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/topic/613/bake-texture-from-geometry</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>