<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with slow]]></title><description><![CDATA[A list of topics that have been tagged with slow]]></description><link>https://cineversity.forums.maxon.net/tags/slow</link><generator>RSS for Node</generator><lastBuildDate>Thu, 21 May 2026 04:28:26 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/tags/slow.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Pyro Caching]]></title><description><![CDATA[<p dir="auto">Thanks a lot, ideal-error,</p>
<p dir="auto">For your patience with this case, and thanks for the kind feedback.</p>
<p dir="auto">Have a great weekend.</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/660/pyro-caching</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/topic/660/pyro-caching</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Node (Material) Editor Laggy When Using Textures from Asset Browser]]></title><description><![CDATA[<p dir="auto">Hi Greg,</p>
<p dir="auto">Yes, 16K will have an impact, especially in 16bit or float. Many years ago, a real problem to load, especially when an HDRI had to work as background as well, then perhaps more than 32-64K to get sufficient data in the camera view. Which sometimes leads to manually resampling the image for what is needed.</p>
<p dir="auto">I will run some tests with the current release and then file a report. Fingers crossed, it will help.</p>
<p dir="auto">Thanks for your patience.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/540/node-material-editor-laggy-when-using-textures-from-asset-browser</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/topic/540/node-material-editor-laggy-when-using-textures-from-asset-browser</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Viewport Slow When One Object Soloed from Large Scene]]></title><description><![CDATA[<p dir="auto">Hi Greg,</p>
<p dir="auto">Let me know if there is anything else; I'm happy to have a look at it.</p>
<p dir="auto">Enjoy</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/237/viewport-slow-when-one-object-soloed-from-large-scene</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/topic/237/viewport-slow-when-one-object-soloed-from-large-scene</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>