<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Importing OBJ as multiple objects and&#x2F;or layers]]></title><description><![CDATA[<p dir="auto">Hello all,</p>
<p dir="auto">I am entirely new to Cinema 4D so maybe I did something/missed somthing along the way.</p>
<p dir="auto">However, I have taken GIS data into Rhino8 to randomly extrude buildings so I can have a full-scale model of a certain section of this data. I exported this data as an OBJ with these settings (I dont have permission to post pictures apparently)</p>
<p dir="auto">Save surfaces, polysurfaces and extrusions as...<br />
POLYGON MESH OBJECTS.</p>
<p dir="auto">Doing so then created an absolutely massive amount of buildings in the OBJ file; the file is massive. Which is exactly what I wanted, I want each building to be its own building.</p>
<p dir="auto">I imported this into the model, to scale, but it only imported as one giant object. I am unable to exit, add materials, etc. to a singular wall/building.</p>
<p dir="auto">I tried to ungroup the object but that does nothing,<br />
I have tried to google how to do this and nothing came up. I would really appreciate all of your help.</p>
<p dir="auto">Thank you so much in advance! <img src="https://cineversity.forums.maxon.net/assets/plugins/nodebb-plugin-emoji/emoji/twemoji2/2764-fe0f.png?v=7a11b27qclj" class="not-responsive emoji emoji-twemoji2 emoji--heart" title="&lt;3" alt="❤️" /></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1031/importing-obj-as-multiple-objects-and-or-layers</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 04:25:12 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1031.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 09 Mar 2024 04:02:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Importing OBJ as multiple objects and&#x2F;or layers on Sat, 09 Mar 2024 06:26:09 GMT]]></title><description><![CDATA[<p dir="auto">Hi economics-height,</p>
<p dir="auto">This is the site issue forum. Typically used as a backdoor, as we left it open, logging in can be an issue, and having no access defeats the purpose.<br />
This is not the forum to ask Questions. In the first year of this new forum, we have done so to get anyone with a problem what they need. But to continue with that is not an option.</p>
<p dir="auto">Please open a new post in the Site Issue Forum to clear your access.</p>
<p dir="auto">The simple reply is that the data is separated into the parts you need at any point. If so, which step led to a merge? That can be before, during, or after Rhino happens.<br />
So, you ask about something without providing access to any practical data but asking what the next step could be. This might sound unfriendly; if so, I'm sorry; it was not my intention.</p>
<p dir="auto">If you can separate the parts you like in Rhino but have no option via layer or material to define those, then separate the parts and lift them up vertically with a simple number. So you get "layers" in space. This needs to be as much as possible so nothing overlaps from the "Layer" below or above.</p>
<p dir="auto">When you import this, select each layer and supply the materials it should have; from the side, select the "Layers" from above to select the Blocks that should be different.<br />
In Cinema 4D, while the parts that belong together are selected, place those on the Cinema a4D Layers.</p>
<p dir="auto">When all the options to manage the object layers are set up, select those and move them back down.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3681</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3681</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 09 Mar 2024 06:26:09 GMT</pubDate></item></channel></rss>