<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mograph velocity&#x2F;vector effector]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<p dir="auto">So I'm trying to have a flock of objects semi-randomly hover around.</p>
<p dir="auto">I used a random effector to add the random position movement.</p>
<p dir="auto">However to make this movement look a bit more 'intentional' I want to have the objects 'lean into' the movement. Meaning they would tilt along the motion vector.</p>
<p dir="auto">I've done this in the past by hacking together xpresso but I was trying to see if I could do it with mograph.</p>
<p dir="auto">I noticed the 'track' field and saw the car example by RocketLasso (https://www.youtube.com/watch?v=S6Oq4Xnc-AU) - however this only works with keyframed animation and I'm trying to work with procedural animation.</p>
<p dir="auto">In the past there seems to have been a free plugin "Velocity Effector" but it's discontinued. I also found a reference to a Python Effector but that seems to have broken with recent versions of C4D.</p>
<p dir="auto">So is it possible to take the motion vector from procedural mograph animation and feed it into another parameter, and how would you go about it?</p>
<p dir="auto">The next challenge would be to make the objects 'lean into' the movement before starting the movement. I was thinking about a negative delay field but it seems the delay field won't go into negative values.</p>
<p dir="auto">Best,</p>
<p dir="auto">Barend</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1131/mograph-velocity-vector-effector</link><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 08:28:26 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1131.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 01 May 2024 09:06:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Mograph velocity&#x2F;vector effector on Thu, 02 May 2024 22:13:53 GMT]]></title><description><![CDATA[<p dir="auto">Hi Barend,</p>
<p dir="auto">Yes, that is my idea about Dynamics/Simulations as well; it is a little bit more tricky to art-direct individual items.</p>
<p dir="auto">Going by your posts, you might know all of that, but since I write in a forum, please let me add this:</p>
<p dir="auto">You can use the Force inside the Riged Body tag or just use Force&gt; Friction and perhaps fine-tune it locally with Fields.</p>
<p dir="auto">I'm sure you use camera and editing options to create a perfect illusion anyway.</p>
<p dir="auto">Perhaps this triggers some ideas:<br />
https://www.youtube.com/live/D8cSh7G-OuY?si=LkAfzauJOfgMtOJt&amp;t=3370</p>
<p dir="auto">My best wishes for your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4077</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4077</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 02 May 2024 22:13:53 GMT</pubDate></item><item><title><![CDATA[Reply to Mograph velocity&#x2F;vector effector on Thu, 02 May 2024 07:53:03 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dr. Sassi,</p>
<p dir="auto">Re: Python scripts, the references I found had expired domain names etc. but I did send some emails out with no replies as of yet.</p>
<p dir="auto">However - your example file is very interesting - I had thought about using dynamics for this but had held off until now, but it might work. It's a little less direct to control, but at the same time has the potential of adding a lot of detail to the movement which might make the trade-off worth it.</p>
<p dir="auto">So thanks!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4072</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4072</guid><dc:creator><![CDATA[Barend]]></dc:creator><pubDate>Thu, 02 May 2024 07:53:03 GMT</pubDate></item><item><title><![CDATA[Reply to Mograph velocity&#x2F;vector effector on Thu, 02 May 2024 02:35:51 GMT]]></title><description><![CDATA[<p dir="auto">Hi Barend,</p>
<p dir="auto">Please have a look here:</p>
<p dir="auto"><a href="/assets/uploads/files/1714608495142-cv4_2024_drs_24_bumg_01.c4d">CV4_2024_drs_24_BUmg_01.c4d</a><br />
Yes, it's the old bullet system, but perhaps it's the one that works for your ideas.</p>
<p dir="auto">As a side note, sometimes it helps to convert the Python code from v2 to v3.<br />
I have no suggestion which one is safe to use, as things might change, but there are a few on the web where you can update the code.<br />
Since I do not support Python here, the Maxon Developer Café might be the best place to check.<br />
Of course, my first idea would be to ask the plug-in Developer to update it.</p>
<p dir="auto">A Simulate&gt; Forces&gt; Friction with Angular strength might help to fine-tune this.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4070</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4070</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 02 May 2024 02:35:51 GMT</pubDate></item></channel></rss>