<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[modeling carboard box]]></title><description><![CDATA[<p dir="auto">hello everyone.</p>
<p dir="auto">I want to make an animation of cardboard box folding and doing a bunch of stuff. I thought i found a decent model, a good looking box. Rigged and everything. But the storyboard has quite a few shots from VERY close. So as you can see the model isnt' detailed enough.</p>
<p dir="auto">I looked on cg trader - turbosquid - google?! For other boxes, where the texture on the sides is actual geometry. But no luck so far.<br />
Does anyone have a suggestion? Is there maybe a site out there that i don't know about?</p>
<p dir="auto">Atm I'm thinking of modeling it myself. but how would one go about to recreate this texture that's so typical for cardboard.<br />
Kind regards</p>
<p dir="auto"><img src="/assets/uploads/files/1715958041744-screenshot-2024-05-17-170034-resized.png" alt="Screenshot 2024-05-17 170034.png" class=" img-responsive img-markdown" /> <img src="/assets/uploads/files/1715958048840-screenshot-2024-05-17-170008-resized.png" alt="Screenshot 2024-05-17 170008.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1156/modeling-carboard-box</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 11:01:43 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1156.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 17 May 2024 15:06:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to modeling carboard box on Sat, 18 May 2024 18:30:30 GMT]]></title><description><![CDATA[<p dir="auto">Hi network-iron,</p>
<p dir="auto">Let's start with the detailed Model.<br />
Here is a little example of how I would handle the detail shots.</p>
<p dir="auto"><a href="/assets/uploads/files/1716056912973-cv4_2024_drs_24_mgcw_01.c4d">CV4_2024_drs_24_MGcw_01.c4d</a></p>
<p dir="auto"><img src="/assets/uploads/files/1716057029110-screenshot-2024-05-18-at-11.29.16-am.jpg" alt="Screenshot 2024-05-18 at 11.29.16 AM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">From that Model, you can render the wave "texture" for the shots with less detail required. If not differentiable, I prefer Texture, Bump/Displacement, and geometry for the very detailed shots only.</p>
<p dir="auto">As the saying goes, get your money (time investment) on the screen; if it is not visible, don't bother with details. <img src="https://cineversity.forums.maxon.net/assets/plugins/nodebb-plugin-emoji/emoji/twemoji2/1f609.png?v=7a11b27qclj" class="not-responsive emoji emoji-twemoji2 emoji--wink" title=";-)" alt="😉" /></p>
<p dir="auto">Of course, a lot is possible if you use Multi Instances or RS Proxies.<br />
I have not seen the storyboard, which would help develop a strategy. Developing an option for all thinkable cases would require more time and may produce too much that will never be used. I guess that is you idea already.</p>
<p dir="auto">Once the audience has seen the details, then – for the not-so-detailed shots, a little resemblance is often enough to "sell" the shots with less detailed attention. Once a detail is understood, the audience often relies on memory.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4177</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4177</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 18 May 2024 18:30:30 GMT</pubDate></item></channel></rss>