<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bake displacement into geometry]]></title><description><![CDATA[<p dir="auto">How can I bake a displacement from a texture file into geometry?<img src="/assets/uploads/files/1718717835421-displ-2-resized.jpg" alt="displ-2.jpg" class=" img-responsive img-markdown" /><br />
I</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1206/bake-displacement-into-geometry</link><generator>RSS for Node</generator><lastBuildDate>Tue, 19 May 2026 01:12:27 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1206.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 18 Jun 2024 13:37:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bake displacement into geometry on Tue, 18 Jun 2024 16:55:23 GMT]]></title><description><![CDATA[<p dir="auto">Thank you very much for your feedback, Dutchbird.</p>
<p dir="auto">My best wishes for your project</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4435</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4435</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 18 Jun 2024 16:55:23 GMT</pubDate></item><item><title><![CDATA[Reply to Bake displacement into geometry on Tue, 18 Jun 2024 16:45:31 GMT]]></title><description><![CDATA[<p dir="auto">Thanks a lot. That did the job.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4433</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4433</guid><dc:creator><![CDATA[Dutchbird]]></dc:creator><pubDate>Tue, 18 Jun 2024 16:45:31 GMT</pubDate></item><item><title><![CDATA[Reply to Bake displacement into geometry on Tue, 18 Jun 2024 16:41:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dutchbird,</p>
<p dir="auto">Use the Displacer under the Object. Load the Texture into the Shading Field.</p>
<p dir="auto">The Object needs to have a good resolution. Perhaps<br />
Main Menu&gt; Mesh&gt; Add&gt; Subdivide [cogwheel!]<br />
Set up the Displacer as you would set up Displacement.<br />
Eventually, do this as well, the Attribute Manager&gt; Mode&gt; View Settings&gt; Deformed Editing: on</p>
<p dir="auto">Then select the Object in question and use the<br />
Object Manager &gt; Object&gt; Current State To Object.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4432</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4432</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 18 Jun 2024 16:41:41 GMT</pubDate></item></channel></rss>