<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cloner necessary for rigid body sim?]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<p dir="auto">I'd like to simulate a group of circling spheres getting attracted to a position in space.<br />
From my experiments, it seems that the 'new' rigid body dynamics only works for Cloned objects. Without the Cloner, the attractor doesn't have any effect on the group that has rigid body tag. I'd like to know if someone can confirm this.</p>
<p dir="auto">I've also tried the bullet rigid body tag, and that seems to work without the group being cloned (However I have other limitations with this system, so I'd like to use the 'new' dynamics system).</p>
<p dir="auto">If someone could shed some light on this, I'd most appreciate it!<br />
I've attached the file that demonstrates my problem.<a href="/assets/uploads/files/1720472431822-rigidbodysimc4d.c4d">RigidBodySimc4d.c4d</a></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1230/cloner-necessary-for-rigid-body-sim</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 10:51:14 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1230.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 08 Jul 2024 21:00:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Cloner necessary for rigid body sim? on Wed, 10 Jul 2024 18:30:30 GMT]]></title><description><![CDATA[<p dir="auto">Thanks a lot for the feedback, OPS.</p>
<p dir="auto">Please let me know if there is anything else; I'll look into it.</p>
<p dir="auto">Please put it in a new thread if it is a new theme. Thank you!</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4567</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4567</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Wed, 10 Jul 2024 18:30:30 GMT</pubDate></item><item><title><![CDATA[Reply to Cloner necessary for rigid body sim? on Wed, 10 Jul 2024 12:30:28 GMT]]></title><description><![CDATA[<p dir="auto">Ah I see! I think the trick is to put the rigid body tag on the parenting sphere, not the group, as you have done in your example file. And that's good to know that the Hierarchy Merge Level only works with Mograph. Thank you, Dr. Sassi.<br />
That's a nice tip about the simulation's draw option. I haven't used it before, but I can see it coming handy.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4566</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4566</guid><dc:creator><![CDATA[OPS]]></dc:creator><pubDate>Wed, 10 Jul 2024 12:30:28 GMT</pubDate></item><item><title><![CDATA[Reply to Cloner necessary for rigid body sim? on Tue, 09 Jul 2024 05:15:31 GMT]]></title><description><![CDATA[<p dir="auto">Hi OPS,</p>
<p dir="auto">Each object needs a tag. The Hierarchy sector works only with MoGraph.<br />
<a href="/assets/uploads/files/1720502130112-cv4_2024_drs_24_siat_11.c4d">CV4_2024_drs_24_SIat_11.c4d</a></p>
<p dir="auto">Please explore the Attribute Manager&gt; Mode&gt; Simulation&gt; Draw: option</p>
<p dir="auto">To see what is going on in the scene.</p>
<p dir="auto">https://help.maxon.net/c4d/2024/en-us/Default.htm#html/TRIGIDBODY-RIGIDBODY_PBD_COLLISION_GROUP.html?TocPath=Simulate%2520Menu%257CThe%2520Simulation%2520System%257CThe%2520various%2520Simulation%2520tags%257CRigid%2520Body%257C_____3</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4561</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4561</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 09 Jul 2024 05:15:31 GMT</pubDate></item><item><title><![CDATA[Reply to Cloner necessary for rigid body sim? on Mon, 08 Jul 2024 21:03:20 GMT]]></title><description><![CDATA[<p dir="auto">This file is the one without the cloner:<br />
<a href="/assets/uploads/files/1720472597800-rigidbodysimnocloner.c4d">RigidBodySimNoCloner.c4d</a></p>
]]></description><link>https://cineversity.forums.maxon.net/post/4560</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4560</guid><dc:creator><![CDATA[OPS]]></dc:creator><pubDate>Mon, 08 Jul 2024 21:03:20 GMT</pubDate></item></channel></rss>