<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How could I create this wood panel wave look?]]></title><description><![CDATA[<p dir="auto">How could I recreate this look in C4d? I've tried using Turbulence on a plane within a cloner but the planes move in all directions. I'm trying to keep the wave motion in the Y direction. I've also tried a sine formula but the waves are a constant height I'm aiming for something more random.</p>
<p dir="auto"><img src="/assets/uploads/files/1722009831583-wood_panel_wave_img_1.jpg" alt="wood_panel_wave_img_1.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1261/how-could-i-create-this-wood-panel-wave-look</link><generator>RSS for Node</generator><lastBuildDate>Thu, 21 May 2026 05:17:46 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1261.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 26 Jul 2024 16:05:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How could I create this wood panel wave look? on Fri, 26 Jul 2024 22:22:37 GMT]]></title><description><![CDATA[<p dir="auto">P.S.: Here is a little bit more, as perhaps the next question is about different materials, if not, I had fun rendering it.</p>
<p dir="auto">https://youtu.be/IZOrmaywnMI</p>
<p dir="auto"><a href="/assets/uploads/files/1722032555432-cv4_2024_drs_24_sism_11.c4d">CV4_2024_drs_24_SIsm_11.c4d</a></p>
]]></description><link>https://cineversity.forums.maxon.net/post/4710</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4710</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Fri, 26 Jul 2024 22:22:37 GMT</pubDate></item><item><title><![CDATA[Reply to How could I create this wood panel wave look? on Sat, 27 Jul 2024 05:45:46 GMT]]></title><description><![CDATA[<p dir="auto">Hi mine-basis,</p>
<p dir="auto">Please have a look here<br />
<a href="/assets/uploads/files/1722016903985-cv4_2024_drs_24_sism_01.c4d">CV4_2024_drs_24_SIsm_01.c4d</a><br />
<img src="/assets/uploads/files/1722016179891-screenshot-2024-07-26-at-10.47.46-am-resized.jpg" alt="Screenshot 2024-07-26 at 10.47.46 AM.jpg" class=" img-responsive img-markdown" /><br />
The idea is art direction, which means having control over the setup.</p>
<p dir="auto">I used the Camera Deformer here, which works directly towards the desired shapes.</p>
<p dir="auto">To avoid starting over when a change is needed, I used the PoseMoprh (points) on the Camera Deformer to store the work done and adjust as needed.</p>
<p dir="auto">This means that even if a Pose is set, it can be mixed with others, or the poses can be used with negative values.<br />
Even blending the shapes over time is just done with a few clicks, and if needed, to have a loopable, just use the same Pose Morph setting from the start and at the end.</p>
<p dir="auto">Example with some wood a single light<br />
<img src="/assets/uploads/files/1722059142559-circlefolds_still_0149-resized.jpg" alt="CircleFolds_still_0149.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">Related link<br />
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OCACAMDEFORMER.html<br />
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/TCAPOSEMORPH.html</p>
<p dir="auto">Will that work for you?</p>
<p dir="auto">As a side note<br />
Normally, the first idea is perhaps to use the Force Field and, based on some random field noise, hope to get something out of it.<br />
https://help.maxon.net/c4d/2024/en-us/Default.htm#html/OFIELDFORCE.html</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/4703</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/4703</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 27 Jul 2024 05:45:46 GMT</pubDate></item></channel></rss>