<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Adding brick geo to multiple walls]]></title><description><![CDATA[<p dir="auto">Is there a fast way to model bricks on to multiple wall surfaces?</p>
<p dir="auto">I made a brick pattern using a spline mask, first part the bricks in a cloner and the second a spline to constrain the pattern to a shape. It works fine on a single surface going in a single direction, but it's a hassle when you have surfaces that are facing multiple directions.</p>
<p dir="auto">In 3DS Max they have a floor generator script that does this very fast unfortunately.</p>
<p dir="auto">https://www.icloud.com/iclouddrive/099EjBsPbfn_4nSY8ql8-XpHQ#bricks</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1483/adding-brick-geo-to-multiple-walls</link><generator>RSS for Node</generator><lastBuildDate>Tue, 17 Mar 2026 06:10:11 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1483.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 15 Nov 2024 05:58:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Adding brick geo to multiple walls on Sat, 16 Nov 2024 04:26:57 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the reply, smckenzie.</p>
<p dir="auto">I assumed that it is more work. Is this a very detailed view? If so, the work might be appropriate; why not use texture and displacement?</p>
<p dir="auto">Yes, I know the Partition Modifier, and you should have access to it, your file was a 2025 version, so I assume you have a subscription. Anyway, this will not produce Bricks; if it does, I might miss something.</p>
<p dir="auto"><img src="/assets/uploads/files/1731731211803-screenshot-2024-11-15-at-6.09.27-pm.jpg" alt="Screenshot 2024-11-15 at 6.09.27 PM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5649</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5649</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 16 Nov 2024 04:26:57 GMT</pubDate></item><item><title><![CDATA[Reply to Adding brick geo to multiple walls on Fri, 15 Nov 2024 23:55:38 GMT]]></title><description><![CDATA[<p dir="auto">Thanks. Not really because lining that up against multiple walls which could face many directions is just to time consuming.</p>
<p dir="auto">Do you know anything about the Partition Modifier in the Asset Browser? It's a Maxon One modifier which I don't have so I can't try it. Does this not generate floor geo?</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5648</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5648</guid><dc:creator><![CDATA[smckenzie]]></dc:creator><pubDate>Fri, 15 Nov 2024 23:55:38 GMT</pubDate></item><item><title><![CDATA[Reply to Adding brick geo to multiple walls on Fri, 15 Nov 2024 23:34:55 GMT]]></title><description><![CDATA[<p dir="auto">Hi smckenzie,</p>
<p dir="auto">Please have a look here:</p>
<p dir="auto"><a href="/assets/uploads/files/1731713588250-cv4_2025_drs_24_mgbr_01.c4d">CV4_2025_drs_24_MGbr_01.c4d</a></p>
<p dir="auto">Setting up the wall and then defining the sides, if needed, with the two fields.</p>
<p dir="auto">Is that working for you?</p>
<p dir="auto"><img src="/assets/uploads/files/1731713679854-screenshot-2024-11-15-at-3.33.34-pm-resized.jpg" alt="Screenshot 2024-11-15 at 3.33.34 PM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">Having grown up in a construction company while my father was a "Master of Bricklaying" (Maurer-Meister), I'm 100% aware that this is not going a long way, but I hope it helps.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5647</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5647</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Fri, 15 Nov 2024 23:34:55 GMT</pubDate></item></channel></rss>