<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Footprint puddle ripple animation]]></title><description><![CDATA[<p dir="auto">Hello,<br />
I am trying to figure out the best way to create a bespoke ripple in a footprint shaped puddle.</p>
<p dir="auto">The ripple is caused by an impact elsewhere in the scene, rather than a droplet of water, so the ripple needs to come from the edge of the footprint.</p>
<p dir="auto">I have tried a few options, including using formulas and deformers with different fields.</p>
<p dir="auto">I will continue to try different options, but advice and what everyone thinks are the best practices for this would be great to hear.</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1571/footprint-puddle-ripple-animation</link><generator>RSS for Node</generator><lastBuildDate>Fri, 11 Sep 2026 10:31:25 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1571.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 16 Dec 2024 12:46:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Footprint puddle ripple animation on Mon, 16 Dec 2024 18:08:13 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the reply, tie-version,</p>
<p dir="auto">Please have a look here:<br />
<a href="/assets/uploads/files/1734372377649-cv4_2025_drs_24_anwr_11.c4d">CV4_2025_drs_24_ANwr_11.c4d</a><br />
The mask is smaller, so it can hide the ripple.<br />
The Offset of the Spline Curve moves it then inwards.</p>
<p dir="auto"><img src="/assets/uploads/files/1734372491164-screenshot-2024-12-16-at-10.06.32-am-resized.jpg" alt="Screenshot 2024-12-16 at 10.06.32 AM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">Is that working for your shape?</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5983</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5983</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 16 Dec 2024 18:08:13 GMT</pubDate></item><item><title><![CDATA[Reply to Footprint puddle ripple animation on Mon, 16 Dec 2024 17:58:54 GMT]]></title><description><![CDATA[<p dir="auto">I understand how the  file above works, but how would I get it to ripple inwards based on a bespoke shape?</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5982</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5982</guid><dc:creator><![CDATA[tie-version]]></dc:creator><pubDate>Mon, 16 Dec 2024 17:58:54 GMT</pubDate></item><item><title><![CDATA[Reply to Footprint puddle ripple animation on Mon, 16 Dec 2024 17:18:46 GMT]]></title><description><![CDATA[<p dir="auto">Thank you,<br />
I am trying to recreate a Jurassic Park style ripple effect within a footprint. Any large shoe print should work as reference.<br />
In Jurassic park, the Trex impact causes ripples to happen from the outside to the centre.</p>
<p dir="auto">I've tried to get this using collision deformers, with a curve. I am getting something that would work as a result of an object being dropped into a liquid. But nothing shockwave wise. I will try you method above.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5980</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5980</guid><dc:creator><![CDATA[tie-version]]></dc:creator><pubDate>Mon, 16 Dec 2024 17:18:46 GMT</pubDate></item><item><title><![CDATA[Reply to Footprint puddle ripple animation on Mon, 16 Dec 2024 17:04:21 GMT]]></title><description><![CDATA[<p dir="auto">Hi tie-version,</p>
<p dir="auto">Please have a look here:<br />
<a href="/assets/uploads/files/1734368573685-cv4_2025_drs_24_anwr_01.c4d">CV4_2025_drs_24_Anwr_01.c4d</a><br />
<img src="/assets/uploads/files/1734368660141-screenshot-2024-12-16-at-8.24.24-am.jpg" alt="Screenshot 2024-12-16 at 8.24.24 AM.jpg" class=" img-responsive img-markdown" /><br />
I have used a dummy shape for the footprint.</p>
<p dir="auto">The Linear Field can be used with a Spline curve, and this Spline curve can be based on a formula. Right-mouse-click (RMC) into the Spline field and "Spline Presets&gt; Custom."<br />
Use this formula, and after that, you might see a lot of huge values. Select all points on the Spline Curve and RMC - Point Types&gt; EaseEase.<br />
When it is elsewhere in the scene, this example points towards it. Any "shockwave" would have a starting point and expand from there. Perhaps if you have a different visual, then share a sketch.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/5979</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/5979</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 16 Dec 2024 17:04:21 GMT</pubDate></item></channel></rss>