<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Connector gaps]]></title><description><![CDATA[<p dir="auto">Hi Dr Sassi, hope you're having a good start to 2025!</p>
<p dir="auto">I'm trying to hang a block off a string in C4D and have a spline with a rope tag and connector and some dynamic blocks at either end so the main block swings down attached to the spline.</p>
<p dir="auto">However, no matter how I tweak the settings I always get a gap between the block and the string. I intend to use a sweep to make the spline a 3d rope but it'll look pretty silly if there's a gap at the end.</p>
<p dir="auto">Is there a way to have the ends of the spline lock onto the geometry better without the gap?</p>
<p dir="auto">Is it something to do with dynamics order? To me it seems like the string isn't keeping up with the box.</p>
<p dir="auto">Here's my project: https://we.tl/t-ijupqlaQwS</p>
<p dir="auto">Thanks heaps!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1705/connector-gaps</link><generator>RSS for Node</generator><lastBuildDate>Tue, 13 Oct 2026 12:49:40 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1705.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 17 Feb 2025 01:11:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Connector gaps on Mon, 17 Feb 2025 18:46:11 GMT]]></title><description><![CDATA[<p dir="auto">Thank you very much, MaverickMongoose!</p>
<p dir="auto">I also used the little Planes, with a selection of edges, to have an Edge to Spline. Which I then merged and connected.</p>
<p dir="auto">I wish you lots of success with your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6545</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6545</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 17 Feb 2025 18:46:11 GMT</pubDate></item><item><title><![CDATA[Reply to Connector gaps on Mon, 17 Feb 2025 11:00:36 GMT]]></title><description><![CDATA[<p dir="auto">That's a great work around, works much better!</p>
<p dir="auto">You've done it again, cheers for that!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6542</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6542</guid><dc:creator><![CDATA[MaverickMongoose]]></dc:creator><pubDate>Mon, 17 Feb 2025 11:00:36 GMT</pubDate></item><item><title><![CDATA[Reply to Connector gaps on Mon, 17 Feb 2025 07:12:20 GMT]]></title><description><![CDATA[<p dir="auto">Hi MaverickMongoose,</p>
<p dir="auto">Yes I had, thanks for asking, I hope you a good one as well!</p>
<p dir="auto">Thanks as well for the file and for using WeTransfer.</p>
<p dir="auto">I'm unaware of a hard connection that would allow any force to keep the Connector length to zero.</p>
<p dir="auto">I have set up a render for the rope, via RS Object.</p>
<p dir="auto"><img src="/assets/uploads/files/1739776257088-screenshot-2025-02-16-at-10.54.28-pm-resized.jpg" alt="Screenshot 2025-02-16 at 10.54.28 PM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250216_CV4_2025_drs25_SIrb_01.zip</p>
<p dir="auto">My idea is more like a cluster of "directional" points where the Roper would be connected, simultaneously creating a typical bend resistance at the connection.<br />
The closer those points are, the more force can be absorbed.</p>
<p dir="auto">Again, there might be somewhere a better solution, and I keep my eyes open. If I find something, I share it here.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6540</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6540</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 17 Feb 2025 07:12:20 GMT</pubDate></item></channel></rss>