<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Low Poly clone driving high poly for simulation]]></title><description><![CDATA[<p dir="auto">I saw a technique some time ago where you could use low poly objects in a cloner that were in a simulation (in this case, just dropping into a box) but the high poly version would be actually rendered. The low poly version was just used to speed up the simulation.</p>
<p dir="auto">I've Googled around but came up short. Can you show me please ?) <img src="https://cineversity.forums.maxon.net/assets/plugins/nodebb-plugin-emoji/emoji/twemoji2/1f642.png?v=7a11b27qclj" class="not-responsive emoji emoji-twemoji2 emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1773/low-poly-clone-driving-high-poly-for-simulation</link><generator>RSS for Node</generator><lastBuildDate>Fri, 07 Aug 2026 11:17:11 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1773.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 16 Mar 2025 22:57:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Low Poly clone driving high poly for simulation on Tue, 08 Apr 2025 19:17:52 GMT]]></title><description><![CDATA[<p dir="auto">Thank you for the reply, smckenzie.</p>
<p dir="auto">My best wishes</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6972</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6972</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 08 Apr 2025 19:17:52 GMT</pubDate></item><item><title><![CDATA[Reply to Low Poly clone driving high poly for simulation on Tue, 08 Apr 2025 17:40:02 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, I'll take a look.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6970</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6970</guid><dc:creator><![CDATA[smckenzie]]></dc:creator><pubDate>Tue, 08 Apr 2025 17:40:02 GMT</pubDate></item><item><title><![CDATA[Reply to Low Poly clone driving high poly for simulation on Sun, 16 Mar 2025 23:16:14 GMT]]></title><description><![CDATA[<p dir="auto">Hi smckenzie,</p>
<p dir="auto">Typically this is done with a Mesh Deformer (some called it Cage Deformer). The low-resolution object provides a simplified result, which is then transferred (deformed) to a higher-resolution model.</p>
<p dir="auto">Another way is shown here:<br />
https://www.youtube.com/live/JvncJjTion8?feature=shared&amp;t=1703</p>
<p dir="auto">Optimizing the the shape of the colliding "geometry", might also help:<br />
https://cineversity.forums.maxon.net/post/6788</p>
<p dir="auto">Is this something that would work for you?</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/6796</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/6796</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sun, 16 Mar 2025 23:16:14 GMT</pubDate></item></channel></rss>