<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Equivalent to 3ds Max Push modifier in Cinema 4D]]></title><description><![CDATA[<p dir="auto">Hi everyone!</p>
<p dir="auto">In 3ds Max, there’s a Push modifier that moves a model’s vertices along their normals — basically inflating or deflating the mesh uniformly.</p>
<p dir="auto">I’m wondering: what would be the Cinema 4D equivalent to achieve this kind of procedural effect?</p>
<p dir="auto">From what I’ve tested, the Displacer Deformer (with something like a Color Shader in the Shading tab and adjusting the Height) seems to get close. I also considered using Normal Move in point mode, but that’s more of a manual workflow.</p>
<p dir="auto">Are there any other native deformers, tags, or tools in C4D that can do this easily and procedurally, like Push? Or maybe some setup you’d recommend?</p>
<p dir="auto">Thanks a lot for the help!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1988/equivalent-to-3ds-max-push-modifier-in-cinema-4d</link><generator>RSS for Node</generator><lastBuildDate>Wed, 09 Sep 2026 13:26:30 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1988.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 17 Jul 2025 18:30:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sun, 27 Jul 2025 01:12:05 GMT]]></title><description><![CDATA[<p dir="auto">THankss for the reply, steal-shelter,</p>
<p dir="auto">Fingers crossed it provides what you like to have.</p>
<p dir="auto">Thank you for the question!</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7740</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7740</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sun, 27 Jul 2025 01:12:05 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sun, 27 Jul 2025 00:17:24 GMT]]></title><description><![CDATA[<p dir="auto">That's great, i will try it out.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7739</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7739</guid><dc:creator><![CDATA[steal-shelter]]></dc:creator><pubDate>Sun, 27 Jul 2025 00:17:24 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sat, 26 Jul 2025 20:31:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi steal-shelter,</p>
<p dir="auto">The Normal Move is a tool that does exactly this. I assumed you had tried it, and suggested a similar option, as the question targets a Modifier, and not a tool. I mentioned that it affect neighbors.</p>
<p dir="auto"><img src="/assets/uploads/files/1753561576149-screenshot-2025-07-26-at-11.40.08-am-resized.jpg" alt="Screenshot 2025-07-26 at 11.40.08 AM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">A Normal move modifier that stays active (AKA permanent adjustability) is not in the default tool set. The only exception could be the Thicken Modifier. While the Endcap is the only option checked on.</p>
<p dir="auto"><a href="/assets/uploads/files/1753561883107-cv4_2025_drs_25_moth_01.c4d">CV4_2025_drs_25_MOth_01.c4d</a></p>
<p dir="auto"><img src="/assets/uploads/files/1753561898895-screenshot-2025-07-26-at-1.29.48-pm-resized.jpg" alt="Screenshot 2025-07-26 at 1.29.48 PM.jpg" class=" img-responsive img-markdown" /></p>
<p dir="auto">Over the past nearly three decades, no one has requested a Normal Move modifier in any forum that I have supported. Which could be created of course if enough people ask for it.<br />
Please use the "Share your idea!" here<br />
https://www.maxon.net/en/support-center<br />
If created, it may appear in the Asset Browser.</p>
<p dir="auto">You could also ask Noseman if he is willing to explore how to set one up in Scene Nodes, and create a "tailored" capsule for you.<br />
https://www.youtube.com/live/dOM8RFoLJE8?feature=shared&amp;t=5101<br />
The next show is on Aug. 07.</p>
<p dir="auto">Enjoy your weekend.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7737</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7737</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 26 Jul 2025 20:31:41 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sat, 26 Jul 2025 18:24:16 GMT]]></title><description><![CDATA[<p dir="auto">Sorry, lol</p>
<p dir="auto">It's nothing like that. I'll send you a YouTube video sample so you can watch it and get an idea of what I'm talking about. Earlier, I found a modifier that's somewhat similar — it's called 'Displacer'.</p>
<p dir="auto">https://www.youtube.com/watch?v=2go_Eb5EpNc</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7735</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7735</guid><dc:creator><![CDATA[steal-shelter]]></dc:creator><pubDate>Sat, 26 Jul 2025 18:24:16 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sat, 26 Jul 2025 18:11:44 GMT]]></title><description><![CDATA[<p dir="auto">Hi steal-shelter&lt;</p>
<p dir="auto">Please in English. Cineversity is a forum in English. Thank you.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7733</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7733</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 26 Jul 2025 18:11:44 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Sat, 26 Jul 2025 16:07:14 GMT]]></title><description><![CDATA[<p dir="auto">Não é bem isso não. Vou dar um exemplo em um vídeo que encontrei. Eu achei uma função parecida com o modificador "displacer".</p>
<p dir="auto">https://www.youtube.com/watch?v=2go_Eb5EpNc</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7731</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7731</guid><dc:creator><![CDATA[steal-shelter]]></dc:creator><pubDate>Sat, 26 Jul 2025 16:07:14 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Thu, 17 Jul 2025 20:16:48 GMT]]></title><description><![CDATA[<p dir="auto">Thank you for the reply, steal-shelter,</p>
<p dir="auto">You're very welcome.</p>
<p dir="auto">Let me know how it goes.</p>
<p dir="auto">Since I write in a Forum, let me add this for anyone reading along: If the amount of the Normal move is different for each polygon, the shared points (and, with that, the edges) will find a sweet spot among all. Then, the Normal direction is not the final determination of the Polygon orientation. Which means the Normal direction has changed.</p>
<p dir="auto">Enjoy!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7681</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7681</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 17 Jul 2025 20:16:48 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Thu, 17 Jul 2025 18:48:03 GMT]]></title><description><![CDATA[<p dir="auto">Thanks a lot, i will try it out.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7680</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7680</guid><dc:creator><![CDATA[steal-shelter]]></dc:creator><pubDate>Thu, 17 Jul 2025 18:48:03 GMT</pubDate></item><item><title><![CDATA[Reply to Equivalent to 3ds Max Push modifier in Cinema 4D on Thu, 17 Jul 2025 18:39:31 GMT]]></title><description><![CDATA[<p dir="auto">Hi steal-shelter,</p>
<p dir="auto">Since you have explored the obvious "suspects" of this technique, please have a look here:</p>
<p dir="auto">You might explore some of the MoGraph Effectors, but in Deformation Mode.<br />
https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OERANDOMIZE-ID_MG_EFFECTORDEFORMER_GROUP.html#ID_MG_EFFECTORDEFORMER_MODE</p>
<p dir="auto">Example<br />
<a href="/assets/uploads/files/1752777567800-cv4_2025_drs_25_mgpd_01.c4d">CV4_2025_drs_25_MGpd_01.c4d</a></p>
<p dir="auto">Please let me know if that aligns with your targets.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7679</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7679</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 17 Jul 2025 18:39:31 GMT</pubDate></item></channel></rss>