<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to recreate a proximal shader effect in Redshift?]]></title><description><![CDATA[<p dir="auto">Hello, just as the title says, I want to create something like a proximal shader in Redshift.  I want to effectively mask out parts of my models using masks as an alpha shader.</p>
<p dir="auto">It would be a bonus to be able to use fields instead of a point for the shader.  I know how to use vertex maps + fields to achieve a similar effect, but there is a key issue with this method:</p>
<p dir="auto"><img src="/assets/uploads/files/1753082723156-3c1c7030-e81b-40b5-be40-abee1eeaa9a0-image-resized.png" alt="3c1c7030-e81b-40b5-be40-abee1eeaa9a0-image.png" class=" img-responsive img-markdown" /></p>
<p dir="auto">For this method to work, the Vertex map tag needs to be added onto every single item that you want it to affect.  If I add the vertex map to a top group / null in a hierachy, it only affects the actual object, not the children.  The issue being:</p>
<ul>
<li>I'm working with large models, in excess of 100,000 items.  It's not practical to manage vertex tags on them all.</li>
<li>I'm working with a lot of xRefs where parts are imported from other projects.  Any modifications to xRefs are lost when re-opening a project, including any tags I add.</li>
</ul>
<p dir="auto">The bonus with the proximal shader is that it only applied to <em>materials</em>.  I could define the proximal origin as a null, create the proximal shader in the alpha channel, and copy it to all materials.  Then using the the point, I could mask out areas of my scene.</p>
<p dir="auto">Any thoughts please people?</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/1994/how-to-recreate-a-proximal-shader-effect-in-redshift</link><generator>RSS for Node</generator><lastBuildDate>Sat, 17 Oct 2026 09:21:31 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/1994.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 21 Jul 2025 07:32:06 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to recreate a proximal shader effect in Redshift? on Thu, 24 Jul 2025 17:44:23 GMT]]></title><description><![CDATA[<p dir="auto">Thank you very much for your reply, atomician.</p>
<p dir="auto">My best wishes for your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7721</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7721</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 24 Jul 2025 17:44:23 GMT</pubDate></item><item><title><![CDATA[Reply to How to recreate a proximal shader effect in Redshift? on Thu, 24 Jul 2025 07:33:26 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Dr. Sassi!  That looks interesting, I'm going to be playing around with this today to see if I can get it to work on my scenes!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7717</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7717</guid><dc:creator><![CDATA[atomician]]></dc:creator><pubDate>Thu, 24 Jul 2025 07:33:26 GMT</pubDate></item><item><title><![CDATA[Reply to How to recreate a proximal shader effect in Redshift? on Mon, 21 Jul 2025 18:52:39 GMT]]></title><description><![CDATA[<p dir="auto">Hi atomician,</p>
<p dir="auto">Please have a look here.<br />
The Main project<br />
<a href="/assets/uploads/files/1753123882020-cv4_2025_drs_25_rsds_01.c4d">CV4_2025_drs_25_RSds_01.c4d</a><br />
The XRef<br />
<a href="/assets/uploads/files/1753123888529-cv4_2025_drs_25_xref_01.c4d">CV4_2025_drs_25_XRef_01.c4d</a></p>
<p dir="auto">The colors are here to see that this setup works independently for each object/material combination, but in concert with any object, in the scene or XRef.<br />
<img src="/assets/uploads/files/1753123900852-screenshot-2025-07-21-at-11.46.11-am.jpg" alt="Screenshot 2025-07-21 at 11.46.11 AM.jpg" class=" img-responsive img-markdown" /><br />
Set the colors to black and white and eventually use a Ramp to define the progress.</p>
<p dir="auto">Please test this carefully, as I have not used this in production with XRefs nor with 100K items.</p>
<p dir="auto">My best wishes for your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/7702</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/7702</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 21 Jul 2025 18:52:39 GMT</pubDate></item></channel></rss>