<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pyro collisions]]></title><description><![CDATA[<p dir="auto">Hi Noseman,</p>
<p dir="auto">Welcome — and thanks for stepping in for Dr Sassi! Looking forward to learning from you and really appreciate you taking the time to help the community here!</p>
<p dir="auto">I just have a quick question I was hoping you could help with regarding pyro.</p>
<p dir="auto">I have a pyro flame inside a sphere and I just want it to collide with the inner surface of the sphere so it can swirl around and look cool. I made the sphere a collider and it kind of works. However, no matter what I try (increasing substeps, collision thickness, slowing down particles etc) I can't stop some of the flames from escaping, part of it always goes though.</p>
<p dir="auto">Any idea what im missing or how to get the collisions to work correctly?</p>
<p dir="auto">Here's my project file: https://we.tl/t-r1YDAjYNVSJwZAUm</p>
<p dir="auto">Thanks again and have a great Easter!</p>
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