<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tessellation bug &#x2F; Artifacts (spikes) on Marvelous Designer seams in Redshift]]></title><description><![CDATA[<p dir="auto">Hi everyone,</p>
<p dir="auto">I'm hitting a persistent issue when rendering a garment imported from Marvelous Designer into Cinema 4D using Redshift.</p>
<p dir="auto">As soon as I enable Tessellation on my Redshift Object tag, strange artifacts appear along the seams: the geometry tears and stretches, creating weird "spikes" or filaments pulling toward the inside.</p>
<p dir="auto">Here is what I have already tried, but without success:</p>
<p dir="auto">-Exporting from Marvelous (FBX): Exported as Single Object, Thin, and tried both Weld and Merge Vertex by Proximity (adjusting the tolerance distance to ensure proper welding without breaking the mesh).</p>
<p dir="auto">-Inside Cinema 4D: Cleaned up the mesh using the Optimize command (in Points mode) to make absolutely sure everything is welded.</p>
<p dir="auto">https://www.dropbox.com/scl/fi/kswu10cikrbcoryrs3jcw/Tessellation-bug.c4d?rlkey=6z2iws00dhhvz8q2j1e7030hv&amp;st=ca36mkh5&amp;dl=0</p>
<p dir="auto">https://image.noelshack.com/fichiers/2026/22/1/1779710177-cinema-4d-dqfadphbu4.png</p>
<p dir="auto">Has anyone encountered this specific bug with Marvelous assets in Redshift, and is there a hidden setting or a workaround to force the geometry to stay glued together during render-time subdivision?</p>
<p dir="auto">Thanks in advance for your help!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2371/tessellation-bug-artifacts-spikes-on-marvelous-designer-seams-in-redshift</link><generator>RSS for Node</generator><lastBuildDate>Wed, 27 May 2026 20:43:23 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2371.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 25 May 2026 11:55:37 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Tessellation bug &#x2F; Artifacts (spikes) on Marvelous Designer seams in Redshift on Mon, 25 May 2026 18:33:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://cineversity.forums.maxon.net/uid/4051">@resort-transportation</a></p>
<p dir="auto">It appears you have a lot of "Non Manifold" topology in the model causing this. This means that some edges belong to  more than 2 polygons and this is not considered "good" topology.<br />
Select all your polygons, go to Mesh menu - Clone - Resolve Non Manifold and everything should look good...</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9230</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9230</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Mon, 25 May 2026 18:33:54 GMT</pubDate></item></channel></rss>