<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message:]]></title><description><![CDATA[<p dir="auto">Hello everyone,</p>
<p dir="auto">I'm trying to create a continuous thread/yarn that emits from a source, falls, and coils naturally on a collider surface.</p>
<p dir="auto">I attempted the technique shown in this video (https://www.youtube.com/watch?v=Z4TJp95T6ys) using an Emitter, a Matrix object, and a Tracer to generate the geometry. However, my setup doesn't behave like a cohesive physical thread from the point of emission. Instead of piling up and stacking naturally, the geometry stretches out and doesn't act like a continuous rope once it hits the floor.</p>
<p dir="auto">Here is a screen recording of my current progress and the exact issue I'm facing:<br />
[https://drive.google.com/file/d/14gFoIhuuiEwa6iM_JNXWRQFDpmCpix9C/view?usp=sharing]</p>
<p dir="auto">Is there a specific setting in the Tracer/Matrix setup I am missing to keep the thread intact? Alternatively, would it be better to approach this using the Unified Simulation system (like Rope Dynamics) rather than standard particles, considering I want realistic coiling physics?</p>
<p dir="auto">Any guidance, tips, or quick scene file examples would be greatly appreciated. Thanks!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2373/how-to-create-a-continuous-coiling-thread-yarn-using-emitter-matrix-and-tracer-message</link><generator>RSS for Node</generator><lastBuildDate>Thu, 28 May 2026 17:18:08 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2373.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 26 May 2026 16:30:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Wed, 27 May 2026 20:36:50 GMT]]></title><description><![CDATA[<p dir="auto">The Youtube video you linked doesn't show anything dynamic. It's just a similar result to the original setup I sent you.<br />
As far as the real machine, I'm afraid that level of simulation is extremely hard. You will need to find a non dynamic way to achieve this.<br />
The ROPE_SWEEP.C4D is close  but that's close to the limit of how Simulations work.</p>
<p dir="auto">One general suggestion would be to model the final braid and work backwards unwrapping it.<br />
Sorry I don't have a simple solution for you.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9268</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9268</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Wed, 27 May 2026 20:36:50 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Wed, 27 May 2026 20:00:42 GMT]]></title><description><![CDATA[<p dir="auto">Hi Noseman,</p>
<p dir="auto">As you suggested, moving away from the particle system, I tried approaching this using a "Cylinder with a Cloth tag" and a "Sweep with a Rope tag". However, I still can't quite achieve the braiding mechanism and the exact setup I need.</p>
<p dir="auto">If I could somehow create a setup where a "Cylinder + Cloth tag" is continuously generated and extending from an Emitter, I would be able to replicate the mechanism seen in the real-world video and finally achieve the animated scenario I am dreaming of. I hope this sparks your curiosity and we can figure out a solution for this together!</p>
<p dir="auto">(I also want to kindly remind you of this 6-year-old C4D video: https://www.youtube.com/watch?v=Z4TJp95T6ys. It seems they actually managed to build a continuously growing dynamic rope system out of an Emitter using those specific tools).</p>
<p dir="auto">If you have the time to take a look, I have shared a Drive folder below containing the "Cylinder - Cloth tag" scene, the "Sweep - Rope tag" scene, and the real-life reference video of the machine.</p>
<p dir="auto">[https://drive.google.com/drive/folders/1V0rGNqtyClD8PmTZRklo2tmxIGUBSTKc?usp=sharing]</p>
<p dir="auto">Thanks again for all the help!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9267</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9267</guid><dc:creator><![CDATA[comparison-board]]></dc:creator><pubDate>Wed, 27 May 2026 20:00:42 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Wed, 27 May 2026 09:42:58 GMT]]></title><description><![CDATA[<p dir="auto">the Object 1 Tracer is constantly changing its point count as more particles are Connected. This breaks the simulation that requires a constant point count.<br />
I'm afraid this is not an easy thing to do and maybe the solution is to make it  using the Object 2 method instead of particles...</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9253</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9253</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Wed, 27 May 2026 09:42:58 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Tue, 26 May 2026 20:39:53 GMT]]></title><description><![CDATA[<p dir="auto">I have one last question, and I would be really grateful if you could take a look. Attached is my scene.</p>
<p dir="auto">Object '1' (Emitter/Tracer) is interpenetrating itself instead of coiling/piling up like Object '2' (Sweep). I tried Rope/Simulation tags on the objects/splines, but with no success.</p>
<p dir="auto">Any idea what I'm missing? Thanks again!</p>
<p dir="auto">https://drive.google.com/file/d/1LAf0apyXd0lhj6YHHwNOF_qBqjQ5ScAm/view?usp=sharing</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9250</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9250</guid><dc:creator><![CDATA[comparison-board]]></dc:creator><pubDate>Tue, 26 May 2026 20:39:53 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Tue, 26 May 2026 19:47:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://cineversity.forums.maxon.net/uid/4053">@comparison-board</a><br />
you are most welcome!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9248</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9248</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Tue, 26 May 2026 19:47:39 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Tue, 26 May 2026 19:27:13 GMT]]></title><description><![CDATA[<p dir="auto">Hi Noseman,</p>
<p dir="auto">I cannot thank you enough for taking the time to prepare and share this project file! I have been struggling with this exact setup for days, and your solution is an absolute lifesaver.</p>
<p dir="auto">I truly appreciate the effort and dedication you put into helping me out. I am incredibly relieved and happy to finally see it working the way I imagined!</p>
<p dir="auto">Thank you again for your amazing support.</p>
<p dir="auto">Best regards,</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9247</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9247</guid><dc:creator><![CDATA[comparison-board]]></dc:creator><pubDate>Tue, 26 May 2026 19:27:13 GMT</pubDate></item><item><title><![CDATA[Reply to How to create a continuous, coiling thread&#x2F;yarn using Emitter, Matrix, and Tracer?  Message: on Tue, 26 May 2026 18:53:17 GMT]]></title><description><![CDATA[<p dir="auto">Here's a project.<br />
Basic Emitter emitting 1 particle per frame and rotating back and forth to create the oscillation.<br />
Stick modifier makes the particles stick to the animated plane on contact...<br />
Tracer "Connect All Objects"</p>
<p dir="auto">https://www.dropbox.com/scl/fi/q7lplzhppexz32xm1pn2i/wiggly-thread-01A.c4d?rlkey=ed8w8ld62edc1y9vg8re2q5qs&amp;dl=0</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9246</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9246</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Tue, 26 May 2026 18:53:17 GMT</pubDate></item></channel></rss>