<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Shoot particles from audio driven spline]]></title><description><![CDATA[<p dir="auto">Hello<br />
I have a spline that has an audio effector that drives the Y movement of the point. The Spline revisualises the audio wave forms.<br />
I want to emit particles from the peak areas of the Spline (peak points of the audio wave),  in a fashion where there is no emission is 0%  where the spline points doesn't move at all , and 100% when it is in a defined peak area. The result will help to build a sort of sound ghost made of particles.<br />
I hope it is not vague. I am joining the file and a reference image to show what I mean<br />
Many thanks</p>
<p dir="auto">https://we.tl/t-dfBFCNREVnnkD1OT</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2384/shoot-particles-from-audio-driven-spline</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 18:34:59 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2384.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 11 Jun 2026 12:02:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 13:31:39 GMT]]></title><description><![CDATA[<p dir="auto">Fantastic</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9325</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9325</guid><dc:creator><![CDATA[resort-sand]]></dc:creator><pubDate>Fri, 12 Jun 2026 13:31:39 GMT</pubDate></item><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 12:34:59 GMT]]></title><description><![CDATA[<p dir="auto">I added a Vertex Map on the Spline with a Box Field. I am using that Vertex Map in the Spline Emitter to ONLY emit from the parts of the spline that are outside the Box Field.</p>
<p dir="auto">https://www.dropbox.com/scl/fi/5cofbyyq73l2qbszk10tj/sound_base_ctrl_single-Velocity-Math-Vertex-01A.c4d?rlkey=7oogulihz5io9s5zpyekdnt9n&amp;dl=0</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9324</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9324</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Fri, 12 Jun 2026 12:34:59 GMT</pubDate></item><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 12:03:01 GMT]]></title><description><![CDATA[<p dir="auto">amazing, many thanks,<br />
I noticed it is still emitting at areas where audio waves are zero though</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9323</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9323</guid><dc:creator><![CDATA[resort-sand]]></dc:creator><pubDate>Fri, 12 Jun 2026 12:03:01 GMT</pubDate></item><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 11:50:33 GMT]]></title><description><![CDATA[<p dir="auto">One way is to use a Math Modifier in the Particle Group set to Fields that uses the same Sound Field to Add velocity on the Y Axis</p>
<p dir="auto">https://www.dropbox.com/scl/fi/mzoawqf2if5mlpwzifbvt/sound_base_ctrl_single-Velocity-Math-01A.c4d?rlkey=1e18dwwdh76jgp84gmyvbpy2e&amp;dl=0</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9322</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9322</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Fri, 12 Jun 2026 11:50:33 GMT</pubDate></item><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 11:30:09 GMT]]></title><description><![CDATA[<p dir="auto">Hello legendary noseman, I think the best expression of what I want to achieve will be  "how to control the speed of the particles using audio form that affect the spline deformation in Y ", it is 100 at a certain peak and zero at the horizontal status</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9321</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9321</guid><dc:creator><![CDATA[resort-sand]]></dc:creator><pubDate>Fri, 12 Jun 2026 11:30:09 GMT</pubDate></item><item><title><![CDATA[Reply to Shoot particles from audio driven spline on Fri, 12 Jun 2026 11:20:47 GMT]]></title><description><![CDATA[<p dir="auto">I'm afraid I'm not sure what you want to do.<br />
You don't want emission at 0% sound and want emission at 100% sound. What happens from 1-99%<br />
Some sort of reference video would be helpful... or a series of still frames to show the progression</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9320</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9320</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Fri, 12 Jun 2026 11:20:47 GMT</pubDate></item></channel></rss>