<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[lock rotation in rigid body sim]]></title><description><![CDATA[<p dir="auto"><a href="/assets/uploads/files/1783226229401-problem.c4d">problem.c4d</a></p>
<p dir="auto">Hi Noseman,</p>
<p dir="auto">Ive attached my scene file, im just trying to spawn a bunch of boxes and have them stay facing directly toward the camera, but I cant stop them rotating.</p>
<p dir="auto">Do you happen to know if theres a way to lock off rotation in a rigid body sim?</p>
<p dir="auto">I've tried Bullet and the new sim engine and played around with anglular damping and tried increasing samples substeps etc, but no matter what there is always a little rotation on collision.</p>
<p dir="auto">Or is there maybe a way to use forces or look at camera or a direction or something?</p>
<p dir="auto">I also thought i might be able to bake the clones as alembic then just remove their rottional data, but that wont work either, cant bake the clones because they are spawned by particles.</p>
<p dir="auto">Any ideas?</p>
<p dir="auto">Thanks heaps for your help!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2398/lock-rotation-in-rigid-body-sim</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Jul 2026 04:54:05 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2398.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Jul 2026 04:38:59 GMT</pubDate><ttl>60</ttl></channel></rss>