<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[lock rotation in rigid body sim]]></title><description><![CDATA[<p dir="auto"><a href="/assets/uploads/files/1783226229401-problem.c4d">problem.c4d</a></p>
<p dir="auto">Hi Noseman,</p>
<p dir="auto">Ive attached my scene file, im just trying to spawn a bunch of boxes and have them stay facing directly toward the camera, but I cant stop them rotating.</p>
<p dir="auto">Do you happen to know if theres a way to lock off rotation in a rigid body sim?</p>
<p dir="auto">I've tried Bullet and the new sim engine and played around with anglular damping and tried increasing samples substeps etc, but no matter what there is always a little rotation on collision.</p>
<p dir="auto">Or is there maybe a way to use forces or look at camera or a direction or something?</p>
<p dir="auto">I also thought i might be able to bake the clones as alembic then just remove their rottional data, but that wont work either, cant bake the clones because they are spawned by particles.</p>
<p dir="auto">Any ideas?</p>
<p dir="auto">Thanks heaps for your help!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2398/lock-rotation-in-rigid-body-sim</link><generator>RSS for Node</generator><lastBuildDate>Mon, 07 Sep 2026 18:29:24 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2398.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Jul 2026 04:38:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to lock rotation in rigid body sim on Wed, 29 Jul 2026 10:19:56 GMT]]></title><description><![CDATA[<p dir="auto">To do that better, first emit the particles facing the camera by using "Alignment-&gt; forward Vector "Target" and drag the camera.<br />
Then just set the Follow Rotation to 100.</p>
<p dir="auto">https://www.dropbox.com/scl/fi/p32613ars2ml9iy7a0fgj/emit-RBD-facing-Camera-01A.c4d?rlkey=9x2sckuslfc5sbierupn51p3j&amp;dl=0</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9384</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9384</guid><dc:creator><![CDATA[noseman]]></dc:creator><pubDate>Wed, 29 Jul 2026 10:19:56 GMT</pubDate></item><item><title><![CDATA[Reply to lock rotation in rigid body sim on Mon, 13 Jul 2026 09:38:36 GMT]]></title><description><![CDATA[<p dir="auto">Yep tried that too, same</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9374</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9374</guid><dc:creator><![CDATA[MaverickMongoose]]></dc:creator><pubDate>Mon, 13 Jul 2026 09:38:36 GMT</pubDate></item><item><title><![CDATA[Reply to lock rotation in rigid body sim on Mon, 13 Jul 2026 07:08:09 GMT]]></title><description><![CDATA[<p dir="auto">Hi, maybe you can increase the Linear Dampening , Angular Dampening to 100% or more.</p>
<p dir="auto"><img src="/assets/uploads/files/1783926426181-1dad581f-b6a2-487f-9eae-803471d92ec0-image-resized.png" alt="image.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/post/9373</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9373</guid><dc:creator><![CDATA[Kh]]></dc:creator><pubDate>Mon, 13 Jul 2026 07:08:09 GMT</pubDate></item><item><title><![CDATA[Reply to lock rotation in rigid body sim on Mon, 13 Jul 2026 06:43:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://cineversity.forums.maxon.net/uid/4071">@Kh</a> Cheers, I tried that already but even at the max value it still rotates on collision</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9372</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9372</guid><dc:creator><![CDATA[MaverickMongoose]]></dc:creator><pubDate>Mon, 13 Jul 2026 06:43:26 GMT</pubDate></item><item><title><![CDATA[Reply to lock rotation in rigid body sim on Mon, 13 Jul 2026 06:31:49 GMT]]></title><description><![CDATA[<p dir="auto">Try to increase the Force&gt; Follow Rotation in the Rigid Body to 20,50 or as you needed.<br />
<img src="/assets/uploads/files/1783924009877-563a3625-9f35-4a6d-a8fc-f15ab37a3262-image-resized.png" alt="image.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/post/9371</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9371</guid><dc:creator><![CDATA[Kh]]></dc:creator><pubDate>Mon, 13 Jul 2026 06:31:49 GMT</pubDate></item><item><title><![CDATA[Reply to lock rotation in rigid body sim on Mon, 13 Jul 2026 04:22:51 GMT]]></title><description><![CDATA[<p dir="auto">Anyone there?</p>
]]></description><link>https://cineversity.forums.maxon.net/post/9370</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/9370</guid><dc:creator><![CDATA[MaverickMongoose]]></dc:creator><pubDate>Mon, 13 Jul 2026 04:22:51 GMT</pubDate></item></channel></rss>