<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[teaching material creation]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<p dir="auto">I've been teaching Cinema 4D since version 12.<br />
All those years I could explain the standard material with it's various channels. That was a simple and clear system.</p>
<p dir="auto">But since Redshift It has become quite confusing.<br />
You still need to know about the standard material because of all the assets you can buy online. Most of the time they still have the standard materials.<br />
Of course I can show my students how to convert them to Redshift materials but then you end up with a material you have to edit in the Shader Graph editor.</p>
<p dir="auto">The preferred system however, should be the node based materials. Yet another interface to explain.</p>
<p dir="auto">Does anyone have a suggestion how to deal with this?<br />
What to teach in a basic training for students that are new to Cinema 4D?</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/2439/teaching-material-creation</link><generator>RSS for Node</generator><lastBuildDate>Thu, 05 Nov 2026 10:46:21 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/2439.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 04 Nov 2026 15:43:26 GMT</pubDate><ttl>60</ttl></channel></rss>