<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Pyro VDB to RS Volume resolution problem]]></title><description><![CDATA[<p dir="auto">Hello<br />
I'm having an issue with a project where I was running out of VRAM to render a Pyro sim in RS.  I need a new video card <img src="https://cineversity.forums.maxon.net/assets/plugins/nodebb-plugin-emoji/emoji/twemoji2/1f642.png?v=7a11b27qclj" class="not-responsive emoji emoji-twemoji2 emoji--slightly_smiling_face" title=":)" alt="🙂" /> - currently on a 2080</p>
<p dir="auto">So what I did is cache the VDB sim, and import it into a fresh scene via an RS volume.  However when I render the RS volume, I see some big ugly artefacts on the edges of the sim, which don't seem to correspond to the density of my original voxels.</p>
<p dir="auto">I'm wondering if there could have been some resolution issue when I re-imported the VDB to RS?  Or what else could be causing this?</p>
<p dir="auto"><a href="https://www.dropbox.com/s/3ckblcq2bcavaws/Lake_Burner_3.c4d?dl=0">This</a> is the original project where I created the sim<br />
<a href="https://www.dropbox.com/sh/jhzvt2dge02s3oa/AAC6a1iSvh59r1w9e1SqA-f1a?dl=0">This</a> is the cached VDB<br />
<a href="https://www.dropbox.com/s/uu8hynxmm4jjbbe/LakeRS_2.c4d?dl=0">This</a> is the re-created file with the VDB in the RS Volume</p>
<p dir="auto">And here are two images that show the problem<br />
https://www.dropbox.com/s/3werrhsw0u414x4/Screenshot%202023-02-14%20at%203.17.57%20PM.jpg?dl=0<br />
https://www.dropbox.com/s/76369phx930copg/Screenshot%202023-02-14%20at%203.18.10%20PM.jpg?dl=0</p>
<p dir="auto">Thanks for any tips!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/277/pyro-vdb-to-rs-volume-resolution-problem</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Mar 2026 03:38:33 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/277.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Feb 2023 17:13:34 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Fri, 17 Feb 2023 19:22:00 GMT]]></title><description><![CDATA[<p dir="auto">You're very welcome, Alex.</p>
<p dir="auto">The idea was to provide these dynamic or progressive Voxels to limit the memory needed. The more classic approach is to define a single space that requires a lot of memory from the start.<br />
But, yes, when you go tiny, as mentioned, you quickly have a thousand times more of these cubes, which goes tough on the memory then.</p>
<p dir="auto">In the old Pyro (two decades ago), there was a 2D version for a more distant objects, I wish we had that also here, even just to comp on the 3D view <img src="https://cineversity.forums.maxon.net/assets/plugins/nodebb-plugin-emoji/emoji/twemoji2/1f642.png?v=7a11b27qclj" class="not-responsive emoji emoji-twemoji2 emoji--slightly_smiling_face" title=":-)" alt="🙂" /></p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/501</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/501</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Fri, 17 Feb 2023 19:22:00 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Fri, 17 Feb 2023 08:59:33 GMT]]></title><description><![CDATA[<p dir="auto">Thank you Sassi, I will try to change the voxel size and re-cache/re-import.  It does seem like the pyro object struggles a bit with such a small size.</p>
<p dir="auto">Thank you for testing!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/497</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/497</guid><dc:creator><![CDATA[AlexC]]></dc:creator><pubDate>Fri, 17 Feb 2023 08:59:33 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Thu, 16 Feb 2023 17:55:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi Alex,</p>
<p dir="auto">Can you try the following cache with 1 cm or 2 cm voxel size? Then swap out the RS Pyro Material in your scene with a new one. I can't find a difference in the Pyro Material - but swapping it out provides a different result. I have not used the RS Volume for this suggestion, just the Cache as it is.</p>
<p dir="auto">I get memory problems here as well with a 0.5cm voxel size. But I only have a laptop (M1Max, 64GB ram). See images.</p>
<p dir="auto">The voxel size of 0.5 cm is very small. In comparison, if a 5cm voxel is used, you have one thousand times fewer voxels (10^3), at least in the core; the borders might differ.</p>
<p dir="auto">I have also tested with the Wind off, which had pushes the Pyro (while on) faster to the end of the padding.</p>
<p dir="auto">My files are close to 1GB per around frame 80, with no sudden jump.</p>
<p dir="auto">With the sudden jump at frame 80 I need to ask you to check that with the support:<br />
https://www.maxon.net/en/support-center</p>
<p dir="auto">All the best</p>
<p dir="auto"><img src="/assets/uploads/files/1676570005172-screen-shot-2023-02-16-at-9.40.17-am-resized.png" alt="Screen Shot 2023-02-16 at 9.40.17 AM.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/post/486</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/486</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Thu, 16 Feb 2023 17:55:41 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Thu, 16 Feb 2023 11:59:15 GMT]]></title><description><![CDATA[<p dir="auto">Hello Sassi<br />
I tried re-caching with a larger padding, but strangely my cache files have an approximate size of 565,000kb until frame 80, then they all go to 2kb until the end...Which seems buggy<br />
When I re-imported this new cache into the RS Volume and rendered, I'm still seeing the blocks, almost no difference from the previous attempt..<br />
Could it be something else?</p>
<p dir="auto">Thanks!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/482</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/482</guid><dc:creator><![CDATA[AlexC]]></dc:creator><pubDate>Thu, 16 Feb 2023 11:59:15 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Tue, 14 Feb 2023 23:24:51 GMT]]></title><description><![CDATA[<p dir="auto">You're very welcome, Alex.<br />
My best wishes for your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/461</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/461</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 14 Feb 2023 23:24:51 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Tue, 14 Feb 2023 20:25:53 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Sassi!  I will try to increase the padding!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/459</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/459</guid><dc:creator><![CDATA[AlexC]]></dc:creator><pubDate>Tue, 14 Feb 2023 20:25:53 GMT</pubDate></item><item><title><![CDATA[Reply to Pyro VDB to RS Volume resolution problem on Tue, 14 Feb 2023 18:11:48 GMT]]></title><description><![CDATA[<p dir="auto">Hi Alex C.,</p>
<p dir="auto">Thanks for the files, and for using Dropbox.</p>
<p dir="auto">My impression is that the setup has too little padding. This way, the needed progressing data is not produced, resulting in a blocky structure. This is called clipping.</p>
<p dir="auto">How to prevent a lot of work and time to get a better estimate? Switch on the Drawing.<br />
Attribute Manager&gt; Mode&gt; Project Setting&gt; Simulation&gt; Pyro&gt; Padding<br />
and<br />
Attribute Manager&gt; Mode&gt; Project Setting&gt; Simulation&gt; Pyro&gt; Draw</p>
<p dir="auto">https://help.maxon.net/c4d/2023/en-us/Default.htm#html/OPBDSCENE-PBDSCENE_GROUP_PYROPROPERTIES.html#PBDSCENE_PYRO_PADDINGRADIUS</p>
<p dir="auto">Rule of thumb, if the Voxel size is small and the simulation dynamic high (strong growing), then the padding is not keeping up with the scene requirements. Hence the clipping.</p>
<p dir="auto">I hope that helps.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/457</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/457</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 14 Feb 2023 18:11:48 GMT</pubDate></item></channel></rss>