<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Making fiberglass screen texture for macro shots]]></title><description><![CDATA[<p dir="auto">Hello,<br />
I need to make a custom texture for a specific fiberglass screen material like is commonly used on windows. I've created a tileable 3D model of a single square of fiberglass, but when I bake out the displacement, normal and alpha channels, the result is far from appealing. Espcially with tessellation enabled in redshift. What is the best way to show this kind of material in high detail? I need to clearly show the screen at a shallow angle, so the thickness of the screen material will be clearly visible. Cloning my single square to any reasonable screen size breaks my computer. oops. Any tips would be appreciated.</p>
<p dir="auto">Result from baking and applying to very thin rectangle<br />
<img src="/assets/uploads/files/1678829743861-fiberglass-material-fail-1-resized.png" alt="Fiberglass material fail 1.png" class=" img-responsive img-markdown" /></p>
<p dir="auto">Expected result from 3D model<br />
<img src="/assets/uploads/files/1678829743755-fiberglass-material-modeled-resized.png" alt="Fiberglass material modeled.png" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/336/making-fiberglass-screen-texture-for-macro-shots</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 01:16:34 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/336.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Mar 2023 21:37:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Making fiberglass screen texture for macro shots on Wed, 15 Mar 2023 18:29:03 GMT]]></title><description><![CDATA[<p dir="auto">You're very welcome, Larson Monkey.</p>
<p dir="auto">My idea is always to test things when I suggest them. So to leave the "brainstorming" about Hair is not my ideal.</p>
<p dir="auto">Here is the file with an idea to create the Net. But also, since you mentioned simulation and the idea of keeping the structure intact while doing simulations with it.<br />
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230315_CV4_2023_23_RSwg_01-11.zip</p>
<p dir="auto">Enjoy.</p>
<p dir="auto"><img src="/assets/uploads/files/1678904942119-screen-shot-2023-03-15-at-11.23.19-am-resized.jpg" alt="Screen Shot 2023-03-15 at 11.23.19 AM.jpg" class=" img-responsive img-markdown" /></p>
]]></description><link>https://cineversity.forums.maxon.net/post/756</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/756</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Wed, 15 Mar 2023 18:29:03 GMT</pubDate></item><item><title><![CDATA[Reply to Making fiberglass screen texture for macro shots on Wed, 15 Mar 2023 16:26:04 GMT]]></title><description><![CDATA[<p dir="auto">Thank you Dr. Sassi, I had no idea about RS proxies. That is so incredibly powerful. Big tool in my toolbox. Thank you! I'll have to experiment with the splines and hair, that might work much better if I want to have the screen roll up or something, or have any kind of dynamics act on it.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/754</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/754</guid><dc:creator><![CDATA[Larson Monkey]]></dc:creator><pubDate>Wed, 15 Mar 2023 16:26:04 GMT</pubDate></item><item><title><![CDATA[Reply to Making fiberglass screen texture for macro shots on Tue, 14 Mar 2023 22:32:59 GMT]]></title><description><![CDATA[<p dir="auto">P.S.: You might check also the options to do it with Splines and RS Hair material (just brainstorming here)</p>
]]></description><link>https://cineversity.forums.maxon.net/post/749</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/749</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 14 Mar 2023 22:32:59 GMT</pubDate></item><item><title><![CDATA[Reply to Making fiberglass screen texture for macro shots on Tue, 14 Mar 2023 22:22:43 GMT]]></title><description><![CDATA[<p dir="auto">Hi Larson Monkey,</p>
<p dir="auto">Please have a look here:<br />
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230314_CV4_2023_drs_23_RSfg_01.zip</p>
<p dir="auto">It works with "RS-Particles," and to optimize it even a little bit more, I produced a Redshift Proxy for it.</p>
<p dir="auto">It should render pretty quickly, and you might even increase the mount.</p>
<p dir="auto">I hope that provides some ideas to create your own, with the detail you need per "fiber".</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/748</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/748</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 14 Mar 2023 22:22:43 GMT</pubDate></item></channel></rss>