<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Variation shader on animated clones changes their color]]></title><description><![CDATA[<p dir="auto">Hi.  I have a cloner with a material containing the <strong>variation shader</strong> in the color channel.  This cloner has one cube as its child, and has two effectors: a <strong>Hide Selection</strong> and <strong>Random</strong>. In both effectors' Parameter tab, <strong>Color mode</strong> is set to <strong>off</strong>.   In the Random effector's <strong>Effector tab</strong>, I am animating <strong>Maximum</strong> and <strong>Minimum</strong> to create movement.  The problem is that these cubes are changing colors until the animation completes.  I want each of these cloned cubes to maintain one steady color from start to finish.  I am not sure what's causing this.  Any help is greatly appreciated, thank you!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/351/variation-shader-on-animated-clones-changes-their-color</link><generator>RSS for Node</generator><lastBuildDate>Wed, 20 May 2026 10:07:21 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/351.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 19 Mar 2023 15:40:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Variation shader on animated clones changes their color on Tue, 28 Mar 2023 17:10:04 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the extra effort, Mike!</p>
<p dir="auto">Cheers.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/901</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/901</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 28 Mar 2023 17:10:04 GMT</pubDate></item><item><title><![CDATA[Reply to Variation shader on animated clones changes their color on Tue, 28 Mar 2023 12:17:36 GMT]]></title><description><![CDATA[<p dir="auto">You're welcome Dr.  Sassi.  I didn't avoid the boole, I just made it larger to accomodate all of the clones.  What I noticed was that clones were changing color, but only when another clone moved to within the previously smaller sized boole.  My guess is that it was throwing off the clone indexs somehow.</p>
<ul>
<li>Mike</li>
</ul>
]]></description><link>https://cineversity.forums.maxon.net/post/898</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/898</guid><dc:creator><![CDATA[itsmikem]]></dc:creator><pubDate>Tue, 28 Mar 2023 12:17:36 GMT</pubDate></item><item><title><![CDATA[Reply to Variation shader on animated clones changes their color on Tue, 28 Mar 2023 05:00:45 GMT]]></title><description><![CDATA[<p dir="auto">Thank you so much for the update, itsmikem.</p>
<p dir="auto">That is very kind of you.</p>
<p dir="auto">I'm glad it work for you. If avoiding the Boole works, great.</p>
<p dir="auto">My best wishes for your project.</p>
]]></description><link>https://cineversity.forums.maxon.net/post/895</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/895</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Tue, 28 Mar 2023 05:00:45 GMT</pubDate></item><item><title><![CDATA[Reply to Variation shader on animated clones changes their color on Tue, 28 Mar 2023 00:11:30 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dr. Sassi, thank you for your response, as always.  You've been very helpful to me and I appreciate it.  I think I solved this issue.  The culprit is the Boole that the clones are sitting in.  I have an array arranged as a grid, and the clones are spread out along the z-axis.  All of the clones are then flattened down to the same z-position.  When they're coming together, they're "trimmed" to within a volume in a Boole.  What I noticed was that some of the clones originally reside outside of the Boole volume, so each time one of these clones entered into the Boole, that indexed clone color would change.  I tested this without the clone being in a Boole and there wasn't any flickering.  Problem solved.  Thanks again!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/888</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/888</guid><dc:creator><![CDATA[itsmikem]]></dc:creator><pubDate>Tue, 28 Mar 2023 00:11:30 GMT</pubDate></item><item><title><![CDATA[Reply to Variation shader on animated clones changes their color on Sun, 19 Mar 2023 20:28:40 GMT]]></title><description><![CDATA[<p dir="auto">Hi itsmikem,</p>
<p dir="auto">I can't reproduce the problem. For future questions, please share an example.</p>
<p dir="auto">Please have a look here:<br />
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230319_CV4_2023_drs_23_MGvc_01-11.zip</p>
<p dir="auto">There are two files in ink.<br />
One tries to reproduce the problems.<br />
The other shows an alternative to getting colored Cubes while being able to define them.<br />
The MoGraph Color Shader is set to ID, producing Gray values that are then translated via the Colorizer.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/821</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/821</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sun, 19 Mar 2023 20:28:40 GMT</pubDate></item></channel></rss>