CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Mesh Primitive Translates 2X

    Question & Answers
    problem report workaround
    2
    8
    448
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GregBollella
      GregBollella last edited by Dr. Sassi

      In an empty scene I add a Mesh Primitive. Then I use the translate tool or type in values into the Coordinates the object moves twice the distance than does the objects axis.

      Is this correct behavior?

      Greg

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Greg,

        Would you mind sharing a project file with a cube set to P.X 1000

        So I can explore it. Thank you.

        A new scene, with just a primitive, should not show that behavior if I understand the setup correctly.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        GregBollella 1 Reply Last reply Reply Quote
        • GregBollella
          GregBollella @Dr. Sassi last edited by GregBollella

          @Dr-Sassi

          Here you go..
          https://www.dropbox.com/s/hzaxp5i5a03i3n9/AAAMeshPrimAxisAnomaly.c4d?dl=0

          All I did was create the mesh primitive and set P.X. = 1000. You can see the axis is at 1000,0,0 but the object is at 2000,0,0

          G

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Hi Greg,

            I will file a report. It feels like the Points and the axis get moved.
            When I make it editable, all is fine, indicating that nothing in the project file or other settings is broken.

            When dragged into the Scene Editor, it works fine.

            Perhaps use a standard Primitive Cube (Or what is needed) instead for now.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            GregBollella 1 Reply Last reply Reply Quote
            • GregBollella
              GregBollella @Dr. Sassi last edited by

              @Dr-Sassi
              So, you see the problem on Windows as well. I had hoped it wasn't particular to MacOS or my installation of c4d. Now, I wonder why others haven't seen this.

              Cheers,
              Greg

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                Hi Greg,

                I assume most people, going by the 1000s of files I open yearly from external productions, I have not seen one that used the Mesh Primitive in production inside the Object Manager. Hence my suggestion is to keep going with the Standard Primitives for now.

                I have never said that I use Windows.
                I have used Mac for precisely three decades now. Besides a short exploration with an SGI 320 Windows NT system 24 years ago to produce Macromedia Director content, I stayed with Mac. (OK, before that, in the early '80s, I coded on a Commodore, but to call that a Computer… I don't know 😉

                I have filed a report, and I can't tell you more right now. Sorry.

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                GregBollella 1 Reply Last reply Reply Quote
                • GregBollella
                  GregBollella @Dr. Sassi last edited by

                  @Dr-Sassi
                  Wonderful, another Mac devotee!!! Nice to know!!
                  G

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Thanks, Greg,

                    Let me say this first, as I believe everyone needs to find the OS that fits their idea of producing content.
                    Not to start the old Win vs. Mac discussion from last century, of course.
                    After many years, I presume everyone got used to their OS, and I'm OK with that, just to prevent any endless arguments about it.

                    My personal take is:
                    I love to create and not think about the hardware and stuff; that's pretty much all. If there is a hiccup, it is muscle memory to fix it for me.
                    Well, and (bragging alert), I had the pleasure over many years to drive up to Cupertino and share some of my knowledge with the beautiful Graphic Senior Team there, which left me with even more loyalty than before. So I'm a lost cause if someone tries to convert me, 😉

                    I assume you enjoy it as I do, and I hope it stays that way.

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • First post
                      Last post