<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bake Texture from Geometry?]]></title><description><![CDATA[<p dir="auto">Hi all:<br />
I was following Polygonpen's great tutorial on modeling and baking tile-able textures: https://www.youtube.com/watch?v=QrOGAOCBt2g</p>
<p dir="auto">I can successfully generate the normal map, exactly as he does. However, I'm struggling to find a way to output (for instance) an AO pass. I'm attaching my example scene, with the way I have things set up. Can anyone have a look, and see what I'm doing wrong? Or, is it just not possible to bake an ambient occlusion pass this way?</p>
<p dir="auto">Thank you!</p>
<p dir="auto">P.S. In order to keep the C4D file small enough to post, I had to delete the converted polygon object; so you'll simply have to convert the simple MoGraph object to polygons on your end.</p>
<p dir="auto"><a href="/assets/uploads/files/1692631575878-geometry-to-texture-bake.c4d">Geometry to Texture Bake.c4d</a></p>
]]></description><link>https://cineversity.forums.maxon.net/topic/613/bake-texture-from-geometry</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 11:30:10 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/613.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 21 Aug 2023 15:26:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bake Texture from Geometry? on Mon, 21 Aug 2023 18:16:19 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the reply, entry-Newspaper.</p>
<p dir="auto">You can use the Displacement bake to the second object for the standard render and take it from there.</p>
<p dir="auto">For your setup above, the camera should work; I rendered a tile and offset it in Photoshop to see if I get seams with the 400x400 plane and 50x50 honeycomb; it Worked fine here.</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/2013</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/2013</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 21 Aug 2023 18:16:19 GMT</pubDate></item><item><title><![CDATA[Reply to Bake Texture from Geometry? on Mon, 21 Aug 2023 18:04:16 GMT]]></title><description><![CDATA[<p dir="auto">Hey, thanks for the explanation, and the example scenes.<br />
That lack of "source" makes perfect sense. I suppose, I was excitedly hoping that the projection onto a flat surface would be a magic solution for creating custom 3D textures. Alas, too good to be true...</p>
]]></description><link>https://cineversity.forums.maxon.net/post/2012</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/2012</guid><dc:creator><![CDATA[entry-newspaper]]></dc:creator><pubDate>Mon, 21 Aug 2023 18:04:16 GMT</pubDate></item><item><title><![CDATA[Reply to Bake Texture from Geometry? on Mon, 21 Aug 2023 17:38:54 GMT]]></title><description><![CDATA[<p dir="auto">Hi entry-newspaper,</p>
<p dir="auto">Thanks for the file!</p>
<p dir="auto">Taking the data from another object is not a given for all "channels" I would say the best indicator is that a channel has no "Source" object field.</p>
<p dir="auto">For channels with no source option and when it is flat, like in your example, you can take a camera with a long focal length. If you like to have a tileable texture from a Honeycomb, the 50x58 size does not work very often. The Smallest I can think of would be 2900x2900 square size.</p>
<p dir="auto">File …-01.c4 is adjusted to 50x50 clone distance while keeping the 400 square size<br />
<a href="/assets/uploads/files/1692639512174-cv4_2023_drs_23_txtl_01.c4d">CV4_2023_drs_23_TXtl_01.c4d</a></p>
<p dir="auto">File  …-11.c4 has the 50x58 and needs a 2900 square field.<br />
<a href="/assets/uploads/files/1692639520565-cv4_2023_drs_23_txtl_11.c4d">CV4_2023_drs_23_TXtl_11.c4d</a></p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/2010</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/2010</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 21 Aug 2023 17:38:54 GMT</pubDate></item></channel></rss>