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    Noise distortion on volumetric lights in RS

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    light ray noise refraction
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    • AlexC
      AlexC last edited by Dr. Sassi

      Hello
      I'm wondering if there is a way, when you have bring in an environment object in RS, to have some distortion on light beams as if they were not just perfect straight lines but were bending a bit in haze or fog?
      Maybe its a light shader thing?

      Thanks!

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi AlexC,

        Neither the Lights nor the Environment have any options to do that.

        If you have an example image, I am happy to look into how that could be somehow achieved as "fake" (VFX).

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • AlexC
          AlexC last edited by

          Thanks Sassi, that's what I figured. It's not really a super important thing , it was more to explore what was possible with the built in tools

          Thanks!

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          • Dr. Sassi
            Dr. Sassi last edited by

            You're very welcome, AlexC.

            There might always be a way to fake it, but I have no general solution; it would be tailored.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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