<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Skin weight fbx export issue]]></title><description><![CDATA[<p dir="auto">Hi!</p>
<p dir="auto">I have a simple object with a simple rig and  painted weight. It works fine in C4D. I can move the top of the cone with the proper joint as it's in the top of the picture.<br />
But if I export it to FBX and open C4D or other program like Unreal the weight is messed up.<br />
What do I do wrong?</p>
<p dir="auto"><img src="https://drive.google.com/file/d/1IDq-sMgMA89tCdtyxH8GC1ljCJQ5PcVr/view?usp=sharing" alt="here is the shot" class=" img-responsive img-markdown" /></p>
<p dir="auto">Thanks!!!</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/880/skin-weight-fbx-export-issue</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Apr 2026 15:03:56 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/880.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 05 Jan 2024 19:46:18 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Skin weight fbx export issue on Fri, 02 Feb 2024 04:00:17 GMT]]></title><description><![CDATA[<p dir="auto">You're very welcome!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3287</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3287</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Fri, 02 Feb 2024 04:00:17 GMT</pubDate></item><item><title><![CDATA[Reply to Skin weight fbx export issue on Sun, 07 Jan 2024 08:27:55 GMT]]></title><description><![CDATA[<p dir="auto">I see...Thank You very much!</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3019</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3019</guid><dc:creator><![CDATA[wine-news]]></dc:creator><pubDate>Sun, 07 Jan 2024 08:27:55 GMT</pubDate></item><item><title><![CDATA[Reply to Skin weight fbx export issue on Sat, 06 Jan 2024 22:16:57 GMT]]></title><description><![CDATA[<p dir="auto">Hi wine-news,</p>
<p dir="auto">Thanks for the file.</p>
<p dir="auto">The main rule for anything joint-based is that each point on the mesh needs a total of 100.00% Weighting from all Joints. Not more, not less. While some export options limit the number of Joints "working on a point."<br />
Why 100%?<br />
If you move the root and the points have more than 100%, it moves faster; if it has less, it moves slower. When a point has a summary of 100%, all is fine.</p>
<p dir="auto">In the file from above, only one joint influenced the mesh. At the same time, most points were below 100%.</p>
<p dir="auto">Please check the file: (Press Play)<br />
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240106_CV4_2024_drs_24_CAfe_01.zip</p>
<p dir="auto">Perhaps even export your FBX and reload it to see if it works for you.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3015</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3015</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 06 Jan 2024 22:16:57 GMT</pubDate></item><item><title><![CDATA[Reply to Skin weight fbx export issue on Sat, 06 Jan 2024 20:46:46 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dr. Sassi!</p>
<p dir="auto">Here is my project file.<a href="/assets/uploads/files/1704573968690-funnelshape_skinned.c4d">FunnelShape_Skinned.c4d</a></p>
<p dir="auto">Thank You</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3014</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3014</guid><dc:creator><![CDATA[wine-news]]></dc:creator><pubDate>Sat, 06 Jan 2024 20:46:46 GMT</pubDate></item><item><title><![CDATA[Reply to Skin weight fbx export issue on Sat, 06 Jan 2024 06:03:02 GMT]]></title><description><![CDATA[<p dir="auto">Hi wine-news,</p>
<p dir="auto">Here is my exploration:<br />
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20240105_CV4_2024_drs_24_ANfe_01.zip</p>
<p dir="auto">Would you mind sharing the c4d file here so I can take a look?</p>
<p dir="auto">All the best</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3011</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3011</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Sat, 06 Jan 2024 06:03:02 GMT</pubDate></item></channel></rss>