<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Peeling an apple, with cloth?]]></title><description><![CDATA[<p dir="auto">Hi everyone,</p>
<p dir="auto">I'm looking into an experiment of simulating the peeling of an apple, where i want the the pieces of the apple skin to fall of in fairly big pieces.<br />
I'm looking into doing this using cloth and a vertex map where the map right now affects a Turbulence and Tear Past map.<br />
Really not the right route.</p>
<p dir="auto">Anyone in here have a suggestion on how to approach this? Or would it be wiser to just set this up manually not using cloth?</p>
]]></description><link>https://cineversity.forums.maxon.net/topic/958/peeling-an-apple-with-cloth</link><generator>RSS for Node</generator><lastBuildDate>Thu, 05 Mar 2026 18:13:11 GMT</lastBuildDate><atom:link href="https://cineversity.forums.maxon.net/topic/958.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 11 Feb 2024 21:40:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Peeling an apple, with cloth? on Mon, 12 Feb 2024 06:55:36 GMT]]></title><description><![CDATA[<p dir="auto">Hi history-growth,</p>
<p dir="auto">Please have a look here:<br />
<a href="/assets/uploads/files/1707720933233-cv4_2024_drs_24_anap_03.c4d">CV4_2024_drs_24_ANap_03.c4d</a></p>
<p dir="auto">Perhaps a sketch or even a storyboard would help to see what your target looks like.</p>
<p dir="auto">Several options are certainly possible depending on what you like to have and how you edit the clip.</p>
<p dir="auto">The Bend deformer (and perhaps just the Voronoi Fracture would be the simplest way, and besides anything Simulation-based, I believe using Joints would be the more complex but eventually the more detailed approach. For a professional production, where often uncounted revisions are done when the peel would be the focus point of a take, then Joints might work best.</p>
<p dir="auto">Yes, with tears, we have seen a few results of little rough shapes fly away, but peels tear so rough, and their edges depend on the cut. In my example above, I would assume to use an Alpha channel to define a more "natural" shape than the rectangle. With the inverted Alpha, the remainders would be defined.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://cineversity.forums.maxon.net/post/3371</link><guid isPermaLink="true">https://cineversity.forums.maxon.net/post/3371</guid><dc:creator><![CDATA[Dr. Sassi]]></dc:creator><pubDate>Mon, 12 Feb 2024 06:55:36 GMT</pubDate></item></channel></rss>