CINEVERSITY

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  • [Help] Gustaf Fjelstrom

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    Tag: Cinema 4D | null, Red Giant | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Text Spline Height /Sizing

    You're very welcome, explanation-combine!

    Enjoy your project 🙂

    Cheers

    posted in Question & Answers
  • RE: Text Spline Height /Sizing

    Thank you for your reply, explanation-combine.

    How about creating Presets for the Fonts you like? 🙂

    With a small Rectangle set to the target size as a temporary guide, while leaving the size settings in the same way, adjusting the scale and setting that as a preset.
    In that way, the fonts you use are in the size you like to have, and be able to adjust to, e.g., 25cm and get 25cm.

    Screenshot 2025-04-01 at 2.02.37 PM.jpg

    CV4_2025_drs_25_MOts_21.c4d

    Cheers

    posted in Question & Answers
  • RE: simulation issue

    Hi Dutchbird,

    Thank you for the extra effort! I got the file!

    I have explored several options, even Connectors.

    Here is my favorite version.
    CV4_2025_drs_25_MOts_11.c4d

    To get the scale correct, the "Scene Scale" was set to 2cm, as I go by the contact area, not the bag size. I increased the iteration values a little bit.

    The collision surface was quite small, so I placed a bigger one as a child, which is set to invisible.
    The Setting of the Collision Shapes is set to triangle for the hook, and Complex for the bag.

    The mass of the bag would be 1.0 way too heavy, like it was filled all the way with water. It is, after all, just a bag, so 0.1 might be a good start.

    I included a stress test (the Sphere); please delete it when you are fine with the setup.

    In the Attribute Manager> Scene> Simulation> Simulation> Draw, you can check on Rigid Body Center and Shape, to see how the Collision Shape works. By the way, leaving it on Auto might work sometimes, but it is typically not advised.

    Cheers

    All the best

    posted in Question & Answers
  • RE: Text Spline Height /Sizing

    Hi explanation-combine,

    Every font is set up differently, and the space in apps to create those fonts is done based on the artist's idea of how the font should be designed. I have not worked with a Type Face creator that determined the size of the input. It might not even be advisable, as carefully crafted fonts have letters like an O larger than an M, for example, as the little bow on top and bottom of the O, if not taller, would make the O look smaller than the M. Something that even the smallest books about the subject discussed. If the normalization takes the highest point, the font would be too small in comparison to others, where the O looks more like a square.

    Google "why the O is taller than the M", to get a longer reply.

    In short, you like to have a Normalization of the font, which would also require normalizing all Kerning Pairings, etc.

    Here is an example, same parameter, except the font is different

    CV4_2025_drs_25_MOts_01.c4d

    Screenshot 2025-04-01 at 11.28.20 AM.jpg

    All the best

    posted in Question & Answers
  • RE: Constraint tag for rokoko slipping feet (hands)

    Thank you very much for understanding, chemical-subject.

    If you have set up a simple joint IK scene and encounter problems, please always feel free to ask.

    Cheers

    posted in Question & Answers
  • RE: Boolean error¿?

    Thank you very much for the feedback, Capprim!

    Cheers

    posted in Question & Answers
  • RE: Redshift material look.

    You're very welcome, selection-it.

    Let me know if there is any other direction for this material you like to explore.

    Cheers

    posted in Question & Answers
  • RE: Redshift material look.

    Hi selection-it,

    Here is a different approach. I added a light source that only illuminates the Two rotating Shells.
    Screenshot 2025-03-31 at 11.19.24 PM.jpg
    CV4_2025_drs_25_RSic_11.c4d

    The materials are set up differently. (In the first, I understood you liked an overlay, but obviously not. No problem, let's explore something else.)

    Also, the Post-Bloom is added, allowing for extra light in the scene.

    Now you three areas to explore and adjust. Enjoy!

    My best wishes for your project

    Here is a preview

    posted in Question & Answers
  • RE: [Help] Constellation Generator Overview

    You're very welcome, smoke-girlfriend.

    I hope it is soon availalble!

    All the best

    posted in Tutorial Discussions