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  • [Help] Create Wind, Smoke, or Fog with Visible Lights and Noise

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    Tag: Cinema 4D | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Particles won't render (export Octane render)

    Hi beach-apple,

    Thanks for updating your own question. Very much appreciated.

    I assume that has already turned into a “working order" 🙂 via Maxon via tech-support.
    https://www.maxon.net/en/support-center
    If not - thanks for considering.

    Have a great weekend.

    posted in Question & Answers
  • RE: PNG issue

    Hi earth-video,

    Feels like the transparency is calculated wrongly. Meaning inverted, that would result in that seam typically. As usual, guessing is not my preferred way.

    Please try this, and compare your PNG with the one attached in Photoshop.
    https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/20260212_CV4_2026_drs_26_RSpg_01.zip

    If you can share the PNG (Wetransfer, Google, Apple , Adobe or Dropbox only), if I can, I will have a look at it.

    If nothing indicates, please check with tech support:
    https://www.maxon.net/en/support-center

    Cheers

    posted in Question & Answers
  • RE: Thank for all the questions and trust over the decades, take care!

    Thank you, earth-video.

    The pleasure was all mine! 🙂

    My best wishes for you as well.

    posted in Question & Answers
  • [Help] Particle interaction with Simulations

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    Tag: Cinema 4D | 2024

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Avoid modifier Particles C4D

    You're very welcome, Fab.

    My best wishes for your projects!

    posted in Question & Answers
  • RE: How to Ignore Floor Collision for One Particle?

    You're very welcome, kana!

    Enjoy!

    posted in Question & Answers
  • Thank for all the questions and trust over the decades, take care!

    Dear Friends,

    Some of you have followed my journey since I joined Cineversity on May 4, 2006, while others might remember me even further back from my years teaching Cinema 4D with Pixelcorps (PXC). Since 2004, along with four different versions of our forums here, plus the one from the Pixelcorps, I have had the privilege of answering around 30,000 questions. Whether through project files, images, or those quick one-minute screen captures, being there for you has been my constant.

    I still vividly remember being a demo artist at NAB in 2006 when MoGraph was first premiered; sharing over a hundred videos shortly after to help everyone get started remains one of my favorite milestones.

    CV1 where is all started with Cineversity in 2006! Sometimes with 30 questions a day.
    DrSassi2006CV1.jpg

    A lot has happened since those early days, but one thing has always been crystal clear: your creativity is boundless. I am so proud of the work you’ve done and the trust you placed in me—especially those of you who reached out with questions that felt difficult or uncomfortable to ask. I took that trust seriously and learned from every single one of those interactions. Your needs and your curiosity taught me more about this industry and our tools than I could have ever learned through any other source.

    I have truly enjoyed being here for you pretty much 24/7, through holidays and vacations alike, because I love what I do. As things often do, life is changing. Structural changes allow me to face new challenges, and I hope I can grow into those. Those changes also require me, after 22 years of answering in various forums, to stop – for now. Something that pains me, and I feel the loss.

    I want to say a sincere thank you to every artist I’ve had the joy of interacting with here. You are all wonderful, and I hope you never stop exploring. I certainly won’t. While it isn't clear yet where or how I will continue, my hope is to find a new place to support the artist community at one point again, as that has become such an essential part of my life. Thank you for making Cineversity such a great experience: 2006-2026. Thank you. I surely will miss you all.

    Please treat my dear friend with the same care you have shown over the decades, as I hand over this precious forum. Thanks for your professionalism and trust over the decades.

    Keep creating!

    Dr. Sassi

    posted in Question & Answers
  • RE: How to Ignore Floor Collision for One Particle?

    Hi kana,

    Thank you again for your file

    Thank you as well, for your kind feedback.

    Yes and no. Yes, when the spheres do not interact with each other, no, when they need to interact as well with each other.

    The key is the Simulation Scene. The default one is always in the Attribute Manager> Mode> Scene> Simulations, and more can be called up in the Main Menu> Scene.

    There is no direct interaction between two Simulation Scenes, or among many. Here is the No of my reply grounded.

    More about:
    https://help.maxon.net/c4d/2026/en-us/Default.htm#html/OPBDSCENE.html

    Please note that is sadly my last reply in this forum, I will not be able to answer more. I hope a good friend of mine will take over.

    My best wishes with your project

    posted in Question & Answers
  • RE: Bake Mograph object

    You're very welcome, MaverickMongoose,

    Thanks for the feedback!

    My best wishes for your project

    posted in Question & Answers