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  • RE: Monorail Object Tracking

    P.S.: The train is tricky, but I had to try again.
    The train is partially based on object trackers, and partially on a quick Roto

    To run lights around it might be enough…

    https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251121_CV4_20226_drs_25_TRws_21.c4d.zip

    Or another exploration

    https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251121_CV4_20226_drs_25_TRws_31.c4d.zip

    As mentioned, the nearly lock-off shot has problems seeing "distance".
    Think of the movement of the camera, while having a target point, which will create a "V" like viewing axis of the start and end point. This allows us to calculate the distance. If these two viewing axes are on top of each other, no distance can be calculated.

    When I "manually roto" the train, the distance that it travels and the tracking points describing the context are in a very different world. "A full lock-off pan around the nodal point" creates in most tracking apps just a sphere." Yes, I tossed it for a test also in Syntheyes. I got a perfect pan of the camera, but that was it. To set a lot of manual tracker for teh train will surely improve the results, but I am as before concerned about phone based problems.

    posted in Question & Answers
  • RE: SSS Problems with cached cloner animation

    Hi Dani Fuchs,

    Please share your file, as any A/B test I have done doesn't show that result. I have rendered different setups in the past hours.
    If the file is below 1MB, it can be shared here as a C4D file.

    Screenshot 2025-11-21 at 11.32.07 AM.jpg
    For security reasons, please use only Wetransfer, Dropbox, Google, Apple, or Adobe cloud services. Upload uncompressed and share the full URL as text (no HTML wrapper). Thank you.

    Alternative, since this sounds more like a technical problem, please check with Tech Support:
    https://www.maxon.net/en/support-center

    All the best

    posted in Question & Answers
  • RE: Monorail Object Tracking

    Hi organization-ticket.

    Thank you very much for the file!

    The problem with this shot is manifold.

    The Object Tracker needs first a Camera Track (as you did); otherwise, it might not really know what is going on. However, since this is from one location with little motion, hence no data in space that is reliable.
    In other words, the shot is done pretty much like a lock-off shot, meaning it has no parallax change in the main part of the image.
    The Footage is obviously from a phone, and there is a more complex problem. It typically has a rolling shutter, which prevents clean tracking.
    On top of that, most of those shots have stabilization automatically applied, which means the image is moved inside of an overscan, and that doesn't change the perspective inside the frame, meaning it is wrong.
    If all of that is in this shot, I can only assume.
    Besides, there was no lens grid used in the shot, nor was the focal length set. I did not find a mask on the track to exclude the train first, to get a better result.

    Typically it is good to have some set-survey, while in this case, perhaps Google-Earth would work. When the camera point of view is known, at least the Focal length can be checked to a certain degree, and if the rail is straight in that section, etc.

    I mentioned that not to critique your setup, but to illustrate the problem.

    Please merge this example into your tracked scene.
    CV4_2026_drs_25_TRws_11.c4d

    The idea is simple: if the camera was tracked in its rotation correctly, while the track of the "Schwebebahn" or Monorail is pretty straight in that section, I used the part where the camera is perpendicular to the train, and placed a cube along its side. Again, this is on a nearly straight portion of the track. The idea here was to have the straight line established, and then move the cube with the train step by step, meaning every 50 frames or less.

    You could define the position of the train with the Camera Calibrator for a single frame, to align the train. I used that "often" when a drone shot was used that just rotated a little bit in the air. Similar case here, except locking up instead of down.

    Another idea is a little bit of a hack. A traveling mask tag (Mask Constrained is rotoscoped to get only the train. Then you track only what is inside the mask. The tracker assumes now that the train is like a building, and the camera moves as this is the only part of the whole shot that has parallax in it. Again, this is more of a hack, as the train is very small. But to get the train tracked to have an object representing it works.
    My quick test is below.

    Yes, I re-rendered the images to get a 0-303 frame number sequence. I have the feeling that two million as a frame number is not working with my computer as the frame sequence starts.
    The file is a very rough draft, quickly done. Not for production, just as a demo.
    CV4_2026_drs_25_TRws_01.c4d

    My best wishes for your project

    posted in Question & Answers
  • [Help] Caching and Rendering your First Particles

    View Tutorial
    Tag: Cinema 4D | 2024

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Random Scale flickering on Matrix scattered over Alembic particles (scale changes every frame)

    P.S.: may I ask for a favor?
    Please report the Pin Material problem with Redshift to Tech Support.
    https://www.maxon.net/en/support-center
    I have delivered a report a while ago, but more input would be great to have, thank you

    posted in Question & Answers
  • RE: Random Scale flickering on Matrix scattered over Alembic particles (scale changes every frame)

    Hi brunofrr,

    Please consider a new thread for a new topic. Thank you, as any new question to the initial question would mix this thread into a noisy something, which is hard to read for anyone looking for a solution. In short: not practical nor wanted.

    There is an option in Alembic that allows to have changing the number of points/polygons per frame, which needs to be understood as the problem when things are not working as expected. If that change is not given, and a stable mesh is available over the whole project time, things are much more likely to be stable; however, projection options are excluded.

    I need an example here, as usual. If under 1MB, then as a C4D file, but since it is an abc file, please share it uncompressed via WeTransfer, DropBox, Google, Apple, or Adobe cloud services. Please paste the full URL in the text, not via an HTML wrapper. It is all about security, sorry for the long text. (Other options will be ignored)

    There are two major ideas about textures: projection methods or UV-based.

    The key question would be, why is the Alembic file not providing proper UV data? Yes, some techniques work with projections, like a slide- or video projector just throws out an image, and one can move objects "through" its light "cone".

    Is it possible to make the Alembic (as a copy) editable, and change or create a UV data set then? That is a common option.

    There are too many questions to answer in general. The key is to avoid workarounds and fix a problem instead of adding more things to it.

    Please start a new thread if the hints above don't help. I'm happy to look into it.

    All the best

    posted in Question & Answers
  • RE: Random Scale flickering on Matrix scattered over Alembic particles (scale changes every frame)

    Hi cold-neck,

    I do not have the application you use to produce the external particles, nor any data.

    This is based on the file below. File> Merge the abc file and set the Points to Particle Group.
    Screenshot 2025-11-18 at 10.27.49 AM.jpg

    https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251118_CV4_2026_drs_25_MGlg_01.zip

    Then open the Legacy Thinking Particle settings and select the entry: Particle Group and drag it into the Matrix> Object> Object Properties> Object field.

    Screenshot 2025-11-18 at 10.26.11 AM.jpg

    This should provide the needed data to keep it stable.

    My assumption with your file is that the particles might come in with a changing or no individual ID. Which means the Radom Effector has for each frame a new value.

    Let me know how that goes.

    Cheers

    posted in Question & Answers
  • RE: Stable Nvidia drivers for redshift

    Hi OlcayKayihan,

    I can't find any mentioning of the one you mentioned. I do not have a 4090 card, nor did Adobe extend my Substance license to support anyone here. Sorry, I have no firsthand data, and that leaves me to ask you you check with Tech Support:
    https://www.maxon.net/en/support-center

    Sidenote:
    This is the latest I found
    https://redshift.maxon.net/topic/53757/version-2026.1.1-is-now-available-2025.10

    Useful, but perhaps not helpful links for your question. Why do I leave them here? As I will suggest to include in one or the other a driver suggestion.
    https://support.maxon.net/hc/en-us/articles/20808876151452-How-to-Perform-a-Clean-Installation-of-the-NVIDIA-GPU-Driver
    https://support.maxon.net/hc/en-us/articles/16797414314012-System-Requirements-for-Maxon-Products

    My best wishes

    posted in Question & Answers
  • [Help] Free After Effects Script: Depth Wish

    View Tutorial
    Tag: Red Giant | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: group all mographs sliders in a new window

    Thank you so much, Cit, for taking the time to reply, as well as for the kind feedback!

    Thinking back, when I explored XPresso, it was perhaps without a target, besides the feeling that I wanted to know. So little by little, I explored a few nodes.
    The key part, from my point of view, is simple: knowing what one node provides and what another expects. Like is it a single number or a three-axis Vector, etc? This core knowledge often helps to unlock a problem.

    Please ask if you hit any roadblocks. I'm happy to help.

    Nodes, in any way, always feel overwhelming at first. It gets better with time. … and perhaps, at one point, the "thinking in nodes" kicks in. Then the fun starts, and I hope that everyone can experience that soon or later.

    I learn constantly as well. Nodes open a huge new toolbox with nearly endless options.

    Cheers

    posted in Question & Answers