CINEVERSITY

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  • [Help] Importing CAD Models into Cinema 4D: Rhino to Cinema 4D

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    Tag: Cinema 4D | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

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    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • [Help] Design it with Cineware: Model a Coffee Mug in Cinema 4D

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    Tag: Cineware | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Neon Translucent Plastic

    Hi Dave,

    Would this technique help? (Or do I miss what you like to have: Neon-plastic has that light on cut edges, see P.S.)
    https://www.youtube.com/live/j0UBCJ1dQXo?feature=shared&t=1340

    Typically, the fastest way would be a Post FX> Bloom, but it might affect other areas to look natural, which is perhaps not wanted.
    CV4_2025_drs_25_RSng_01.c4d
    Screenshot 2025-09-04 at 12.04.08 PM.jpg

    Let me know if that works for you.

    My best wishes for your project

    P.S.: CV4_2025_drs_25_RSng_11.c4d
    Screenshot 2025-09-04 at 1.34.41 PM.jpg

    posted in Question & Answers
  • RE: No "Real" input for python node in Xpresso? (but it comes with Real inputs as default)

    Thank you for your input and reply, atomician.
    Enjoy your project.

    My best wishes

    posted in Question & Answers
  • RE: Redshift sketch&toon

    Thank you very much for your tremendous patience and understanding, draft-buddy.

    Your input has lead to a report, and I hope it is solved quickly, without your input… So, thank you.

    My best wishes for your project.
    .

    posted in Question & Answers
  • RE: No "Real" input for python node in Xpresso? (but it comes with Real inputs as default)

    Hi atomician,

    Float here is any single number (vs. Vector or Matrix). You can "pipe" in, even Boolean values. Think of it as a family name used in Cinema 4D for numbers. Internally, it is changed to a "real" float.

    The User Data interface might provide a good hint at how it is used. Float the group name, units for the evaluation what the input is.
    Screenshot 2025-09-03 at 10.55.33 AM.jpg

    The term Float is used (for example) for image formats, like the industry standard OpenEXR, whereby the numbers used here are exponential numbers, but also with such formats, no image or compositing app to my knowledge requires placing exponential formatting into the parameter fields to even change a single pixel.

    The input in Cinema 4D is anything when set to float, single parameter for Real, or three for Vector, or 12 for Matrix. Each time it accepts Real, integer, or even other number-based data (Again, Boolean, 0 or 1 for false or true). So, I can't even see remotely a limitation here.
    Example:
    CV4_2025_drs_25_XPpn_02.c4d

    Here is the manual: Float is not listed, just real
    https://help.maxon.net/c4d/2025/en-us/Default.htm#html/5829.html?TocPath=XPresso%257CXPresso%2520Editor%257C_____0

    You can report anything you like to Maxon, but you are the first in a few decades you ask me that. I do not see that this would trigger a change through the application; all documentation and the change would require recording all tutorials that newly use this term in the way it was used. Changing it now might be a very confusing change, given the tens of thousands of YouTube tutorials that might have it somewhere. I consider this an app-wide agreed understanding since the '90s. Yes, float as a term might be misleading, but when you set up a variable in Python, the first value provided defines the Variable, no labels needed.

    All the best

    posted in Question & Answers
  • RE: Fading multiple Redshift materials

    Thanks for taking the time to reply, lawyer-platform.

    If there is anything else, I'm happy to look into it.
    If it is a new theme, please open a new thread. Thank you.

    Have a great day!

    posted in Question & Answers
  • [Help] Rigging a Surgical Robot: Animate Robotic Arms

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    Tag: Cinema 4D | null

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: Fading multiple Redshift materials

    Hi lawyer-platform,

    Just checking in, seeing if you got what you need.

    Cheers

    posted in Question & Answers
  • RE: Light object inside a Subdivision Surface?

    Hi Tamin8r,

    In the moment, all objects are treated by the same SDS; those are generated newly and seen as one object. The only way that comes to mind is to have the object that needs a separate light needs to have its own SDS.

    Sorry, I searched for other options, but I'm not able to solve that. I assume that using the material Emission channel is not wanted here.

    All the best

    posted in Question & Answers