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  • RE: dynamic rig (following cineversity tut)

    Hi Cit,

    Thanks for the file, I changed only the first four Dynamic Parameters (IK Tag) a little bit, and added a tiny movement to the Vibrate Tag in x and z, to change the influence of the Movement along the joints a little bit (they "rotate" better that way).

    To have not the same values on the Bend Deformer, the Filed Driver is ideal for Cloned Object here. Delete it when it is too much action. It is just a suggestion or follow-up from the other thread.
    CV4_2025_drs_25_CAoc_03.c4d

    As a side note, Joint.1 was twice in the chain, so I renamed the last one, Joint.6 (the Tip joint), to be sure that it was the one on the End field of the IK Tag. Not urgently needed, but naming things helps along the project to keep it manageable.

    Cheers

    posted in Question & Answers
  • RE: xpresso + bend loop

    Thanks for the reply, Cit,

    Yes, the Field Driver is very useful and versatile.
    Please let me know if you have any questions about Joints, Fields, and Field Driver.
    Please feel free to open a new thread at any time when the subject changes so it is easier to search and find.

    My best wishes

    posted in Question & Answers
  • RE: Warping text on a spline

    Hi resort-sand,

    Thanks for the files, and for using WeTransfer.

    To get it smaller and smaller requires that the Length and the height of the words shrink equally. Which would also move them. This is not an option with MoGraph.

    My suggestion would be to solve this with 3D and perspective.

    https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250120_CV4_2025_drs_25_TXnf_01.c4d.zip

    The setup has a little "cheat" with a Taper Deformer to improve the flow.

    Screenshot 2025-01-20 at 11.49.00 AM.jpg

    To see the full text, it needs to be rendered. The small text on the end requires at least a 16K render, I assume more.

    The setup is a balance of camera distance, the field of view, and the Length of the Helix. The light on the camera has no falloff!

    My best wishes for the project

    posted in Question & Answers
  • [Help] iPad Mask Adjust

    View Tutorial
    Tag: ZBrush | 2025

    Thank you for taking the time to report your issue with this Cineversity tutorial.
    We apologize that you encountered an obstacle with the material. We’ve created this template to help you clarify the issue you are having so we can assist you more quickly.

    What's the specific issue you are having?

    Please include a timestamp (where in the video the problem occurs) if applicable.

    What are the steps to replicate the problem?
    What steps are you taking that seem to cause the problem?
    What version of the software are you using?
    Any and all info is helpful. Thank you.

    If the question is not directly related to the tutorial, please refer to the Q&A forum

    posted in Tutorial Discussions
  • RE: c4d thumbnail doesn't show on MacOS on a MBP

    Hi philosophy-chemical,

    Thanks for your care. Yes, that is reported since a while and I have no idea why this not fixed. Sorry.

    Typically, there is a strong connection between Apple and Maxon. If I have a chance to find someone who is not aware of that, I will make sure this is known.

    If you have the impression that the developers need an extra nudge, please use the "Share Your Ideas" option here:
    https://www.maxon.net/en/support-center

    Or open a Tech Support ticket, which might be the better way. This is the official way to report technical problems and get help if possible.

    Cineversity is more of a how-to or creative problem-solving platform; I cannot fix code here. Hence, we have the feature request or tech support option.

    Thanks for understanding.

    Enjoy your Sunday Evening.

    posted in Question & Answers
  • RE: xpresso + bend loop

    Hi Cit,

    Noise is, by definition, random, and yes, here and there, a noise algorithm might show repetition (tile-able). In the Noise Node of XPresso, I'm unaware of a "tile-able" noise pattern option.

    The frequency is a parameter of how fast the point is moved inside the noise field to evaluate a certain position in the noise pattern.

    How random would a value be the same every 24 or 30 frames?

    To make this work, we can go different ways.

    Example one, explores a Spline interface that is set up randomly. The Time> Frame provides the values that will be used to get the value of the spline, as the spline can have only one X and Y pair, creating a value.
    CV4_2025_drs_25_XPnl_01.c4d

    The second example moves the noise and arrives at the same point in frame 30, while the F-Curve Editor> Function> Track After> Repeat is enabled for a loop after the first 30 frames.
    CV4_2025_drs_25_XPnl_11.c4d

    The third one cheats the Noise Node into a repeated value after 30 frames by just lowering the Amplitude to zero. The Repeat option in the Timeline is active here again.
    CV4_2025_drs_25_XPnl_21.c4d

    I hope one or the other will work for your project.

    Enjoy your Sunday!

    posted in Question & Answers
  • RE: dripping effect

    Hi piece-quality,

    One favor: If the theme changes, use a new thread for the next questions. Thank you.

    Otherwise, any search in the forum is difficult, as threads are mixed, and finding the information people like to have is hard.

    The Volume System does not have a UV system that follows changes. UV is based on the Polygons of the Mesh as the initial source; if the mesh changes, the UV information from the previous state is not the same.

    If the texture is more about colors, perhaps a Vertex map might help. However, since the changes are not connected (frame-wise), there is typically no option to produce any default motion blur.

    If you open a new thread, please share a simple Project file with your idea. (Images typically do not tell as much as a project file)

    The Triplanar Node might help, even though I doubt it's useful here. However, this is a wild guess since I don't know much about your setup.

    Enjoy your weekend

    posted in Question & Answers
  • RE: attaching objects to mixamo rig

    You're very welcome, guarantee-topic.

    Have a great weekend.

    posted in Question & Answers
  • RE: attaching objects to mixamo rig

    Thank you very much for the file and using Dropbox.

    The eyes and nose are on a surface area that is 100% weighted to the head joint, making it easy for the joint to be the "Driver" or Target for the Constrain Tag.

    All Joints have Constrain Tags, here typcially with a Priority of Expression 25 or 26.

    Going by the head joint, its priority is 25, the Constraint for the eyes and nose could easily work with Expression 26.

    If you later on use the Priority Shift on the rig, this value needs to be adjusted accordingly. Which might be forgotten to do, and spotted later after rendering. My suggestions would be in this case, use Expression 100.

    Screenshot 2025-01-18 at 10.50.43 AM.jpg

    There are a few rules about priorities, like the object manager top-to-bottom process.
    On top of that is a possibility for priority setting.
    If the data has not been produced before (based on priority hierarchy), then the data is used from the frame before. This might not always show up in the editor view, as it has several refresh cycles while working; during rendering, there is a one-time calculation along each frame; once and all Priority Problems show up.

    More in depth:
    https://help.maxon.net/c4d/2025/en-us/Default.htm#html/TCACONSTRAINT-OBASELIST.html#EXPRESSION_PRIORITY

    Enjoy your project

    posted in Question & Answers
  • RE: Tracer distance from Particle

    Sounds good, leininger609.

    My best wishes for your project

    posted in Question & Answers