CINEVERSITY

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  • RE: Cineversity not accessible

    Hi employee-shower,

    Thanks for the post!

    Yes, I noticed it Saturday night and checked later with all our trainers worldwide: same result, #500.

    This is now back to normal.

    You might have seen in the News that a security patch affected the whole world with the "CrowdStrike" update.

    Anyway, sorry for the trouble!

    Cheers

    posted in Site Issues
  • RE: Constraints Lagging

    Hi resort-sand,

    I hope it works for you, but please never hesitate to ask. I'm happy to look into it.

    All the best

    posted in Question & Answers
  • RE: Collision Deformer Problem

    Hi MaverickMongoose,

    Thank you very much for the file and for using Wetransfer.

    There are other ways to do it. Perhaps I missed the idea of the Collision Deformer and your target with it, so please let me know.

    Here are two ways I would do Labels.

    You can use the Surface Deformer to scale and position the label. If you match the edges, the gap between the two can be very small.
    CV4_2024_drs_24_MOla_01.c4d

    The other way is less adjustable. It works with a polygon selection, either in the size of the label or if that won't match, choose a larger area and work with an Opacity mask (Alpha)
    The Copy from any bottle can then be moved a little bit ( here 0.01cm) to separate and give the label some "thickness"; the
    main Menu> Move>Normal Move is the way to go. [M~Z] and it can be parametrically - Attribute manager.
    CV4_2024_drs_24_MOla_11.c4d

    Is that working for you?

    All the best

    posted in Question & Answers
  • RE: Symmetry object messing up selection tags

    Thank you, Dutchbird,

    Same here; I am still learning every day, but I would get bored otherwise 😉

    Enjoy!

    posted in Question & Answers
  • RE: Symmetry object messing up selection tags

    Hi Dutchbird,

    R8! Good times. Thanks for being such a long time on board! 🙂

    Please have a look here:

    https://youtu.be/SKuSIQ3l4Mc?si=VZ8SUwI1XjVhmlo8

    https://help.maxon.net/c4d/2024/en-us/Default.htm#html/Symmeterize_Tool.html#PLUGIN_CMD_1059243

    In short, set up Symmetry as before, then use the
    Main Menu> Mesh> Clone> Symmetrize
    (Make sure the Symmetrize is "Link with Hub" is on or off, and explore if Cut Along Plane is wanted as well - or not)

    Is this working for you?

    Enjoy your Sunday

    posted in Question & Answers
  • RE: C4D to Unreal Engine5 /No smoothing group found

    Hi Javier,

    Yes, please check with tech support.

    Edit:
    I can reproduce it now here (Unreal 5.3.2)
    I will write a report
    /edit
    Fingers crossed it is solved in no time.

    When I use the DataSmith import I get no alerts with 5.4.3

    Have a great weekend

    posted in Question & Answers
  • RE: Controling how the Array Lays out an Object

    Hi fold-tennis,

    Please have a look here.
    CV4_2024_drs_24_MOar_01.c4d

    When you change the Position or Rotation parameter of the Null, then nothing happens.
    The result changes if you go to the figure and change the Position or Rotation parameter.

    The idea is that the Array takes the "Child" object to its own Position and Rotation. Otherwise, it might get very complicated. If you like to learn the Array, that is one thing to keep in mind, as otherwise, you might come to different conclusions.

    In the CLoner, this is similar but changeable. Here, the entry Attribute Manager> Object> Reset Coordinates, while checked, delivers the same, but it is explored when it is unchecked. Another reason to use it. The Cloner object was introduced in 2006, while the Array is older.

    As you mentioned, each object has some "ideas" about how things must be set up: Extrude, Spline, and especially Lathe. It takes some exploration effort to get there; you are right!

    All the best

    posted in Question & Answers
  • RE: Controling how the Array Lays out an Object

    Hi fold-tennis,

    Thank you very much for the file, here it is back:
    CV4_2024_drs_24_MOrc_01.c4d

    It can be done with the Array, but I suggest the Cloner.
    Exploring might take a little longer, but the time invested pays off!

    Here is an image of the parameter that turns it into an "Array", but click on the Plane Parameters, and the orientation will change.
    Screenshot 2024-07-19 at 11.05.09 AM.jpg

    After a few minutes of clicking and adjusting, I'm sure this will be familiar to you. If not, please ask; I'm happy to look into it.

    All the best

    posted in Question & Answers
  • RE: C4D to Unreal Engine5 /No smoothing group found

    Hi Javier,

    I would always make the object editable for FBX export, and then you get a Phong Tag. Inside of the phong tag, click on the button, Create Normal tag. Then Export. Do this with a cube and nothing else in the scene to see if that works. This is a wild guess, as I have no idea which versions you use. However, if the cube with a Normal Tag fails, that needs to be explored by:
    https://www.maxon.net/en/support-center

    The Outline can be done on a single slide, but then one by one. Hence, my suggestion: if it is a straight spline, set it to linear. The Bezier is not the best idea for straight lines.
    You can also do that in Illustrator: leave the single paths and set the Stroke as Outline.

    Cheers

    posted in Question & Answers
  • RE: C4D Asset Browser database vs. asset folders

    Hi GeMeMe,

    Sorry to hear about the trouble. This is the forum to solve this, and an Admin will take care of it if the question is how to access the Q&A forum.

    Yes, to be able to post here, the idea is to not require an access privilege.
    This has led to a misuse of this forum.
    Please clear your access problems first.

    Please check the Texture Path in your scene. That would be my best guess. If you save your scene, use the Save with Assets. That should fix it to that point.

    I hope you get access quickly, as answering here makes it nearly invisible for anyone with a similar problem.

    All the best

    posted in Site Issues