Thank you very much for the reply, reading-card,
The problem with the Connect Object, and too many influences.
There are many forces pulling at the same time. The PLA defines the face, but partially the Cloth is contributing to it, and Welding might not always lead to 100% welding, which means the point amount changes. This is not working for the algorithm.
I searched for another way. I will not list the explorations of the past hours, but share what works.
My suggestion
Take the Face with the PLA animation.
Select the edge loop that marks the end of the “mask”. Extrude the edge by just 0.1cm, create an Edge Selection Tag, and extrude it again, and after deselecting the Edge Selection Tag, create a new one. Name both differently. (Perhaps later, some more. For now, I would like to focus on the workflow.)
Double-click on the first Edge Selection tag to activate its selection. Shift key down (hold) and click on the Point Selection. Then go to Main Menu Character> Create Cluster.
Repeat this for the second edge (Points, Cluster).
In the Cluster Object> Object> Offset, set the offset where the Edge should be in space.
Note that the S.Z in negative flattens the profile, while S.X and S.Y in positive scales it.
Create now from the original Points of the face mask a Vertex Weight Tag, name it wisely, this is for the Cloth.
Set up Cloth (to the Polygon object Face Mask), as you need it, and use the Vertex map as before, in the Mix Animation Tab.
Apply the Subdivision Surface on top if you like.
The setup is smaller, in my opinion, easier to handle, and can be adjusted with the Cluster parameter.
Example
https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/20260102_CV4_2026_drs_26_CAec_01-02.zip

One point, set the Attribute>Scene> Simulation> Scale to the size the object has. 100cm is too larger for this.
Please let me know if that works for your project
Cheers




