Hi,
I've been teaching Cinema 4D since version 12.
All those years I could explain the standard material with it's various channels. That was a simple and clear system.
But since Redshift It has become quite confusing.
You still need to know about the standard material because of all the assets you can buy online. Most of the time they still have the standard materials.
Of course I can show my students how to convert them to Redshift materials but then you end up with a material you have to edit in the Shader Graph editor.
The preferred system however, should be the node based materials. Yet another interface to explain.
Does anyone have a suggestion how to deal with this?
What to teach in a basic training for students that are new to Cinema 4D?