Hi tie-version,
Here are two suggestions, whereby the first also creates the base for the second.
Create a Simulation, while the cube's start position is the final position, with some "obstacles" in the air, the fall becomes more interesting. The Gravity Force might be set twice to overcome the scene's Gravity.
Cache the Simulation Scene.
Then select the Cubes and Bake as Alembic.
Switch the Simulation Group off.
Now, create with the Retiming feature, where each cube has a reverse effect. This can be done for all at once in the same way (if all are selected) or for each cube individually.
Screenshot 2025-10-22 at 10.59.09 AM.jpg
Since they were lifted, they miss the bounce of a landing, that is the little curve on the right end. The long straight one is not physically plausible, but that is the part mostly out of the frame, I assume. After all we talk about visual expression here, correct?
The second version has harvested four positions of the group; the Rigid body is no longer needed here. With a Cloner and one Clone as outcome, while set to blend, the Palin Effector (position is off) can now, with the "Modify Clones" move the Cubes with a single slider.
Both are in the link below
https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20251022_CV4_2026_drs_25_SIrv_01.zip
Please let me know if there are any questions.
All the best