Hi bet-beach,
Yes, Cinema 4D is very flexible and versatile. Thank you for that.
Thanks for the Google files.
The UV-based movement (Distorter) can only push a single pixel in x or y (red or green), or just gray values, and then based on the distorter's global settings. To follow a brushstroke while the brush is rotated means to put the image on the head at one point, which might be possible, but I assume it would take a lot of developing time
https://help.maxon.net/c4d/2025/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_DISTORTER-COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_DISTORTER_GROUP_0.html#COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_DISTORTER_INTYPE
Perhaps I miss something, as ideas often come with a new problem, but here I'm not clear how to follow that brush in any direction, what rotating (or broom in your video)
I found it easier to explore particles here, as that is what comes closest to dirt. Here are two sketches.
CV4_2025_drs_25_PAcm_01.c4d
CV4_2025_drs_25_PAcm_02.c4d
The Delay needs more attention.
Screenshot 2025-09-10 at 11.29.28 AM.jpg
The other way would be to set the animation brush (or broom) and render it from top view. Then "smear" in Photoshop along the path. If the brush crosses its own path, the next image is needed, based on the one just smeared (Smear Finger, 80-90%). Those images are then layered and unveiled with a vertex map, set decay to 100%, meaning nothing decays.
I hope that helps for your next meeting.
My best wishes