scene nodes question
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Hi,
On a mesh with a polygon selection tag, I want to extrude the selection. I apply a Polygon Bevel node and add the selection name in its field (that works).
Then, I want to shrink the selection and apply another Polygon Bevel node extrusion to the shrinked selection (can't figure out how, as there is no selection string field in the Shrink Selection node.
Then, I want to delete all polygons that are not extruded. That might be possible with the delete node as it has a string field in combination with a invert selection node (which has no string field).
I am not sure if that's the functional benefit that some nodes have selection strings and others not. But from a usability point of view, it's quite confusing. Maybe there is a deeper logic it that I haven't discovered yet. Many thanks for any suggestion.
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here is a semi-procedural scene that illustrates what I am trying to achieve.:
shrink node 01.c4dThe selection is shrunk and inverted manually in this case and I hope the scene node system is capable of providing procedural functions for that. If there is any tutorial or documentation, please let me know. I didn't find anything so far. AI is giving suggestions that are not supported by the current C4D version, maybe because selection strings could be used for those nodes in older versions and node names changed.
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found a solution by altering a scene node example