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    Scene nodes - outline loop to spline.

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      stable-till last edited by stable-till

      Hi everyone!
      How can I create a spline from an outer edge selection (border or loop) generated from selected polygons? Specifically, I want the spline to follow the outer outline of multiple selected polygons. There are nodes called Edge to Line and Edge to Spline, but neither of them provides an input for a selection.
      Thank you!

      edg.png

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