Node System’s compatibility Hair, Cloth, Fields, Vertex Maps, Selection tags, etc..
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I’m trying to figure out whether the node system can be used in conjunction with other C4D feature such as Hair, Cloth, Fields, Vertex Maps, Selection Tags, etc.
For example, creating a procedural skirt on a rigged character. I would start with a loop selection around the hip, import the character in a Object Group Node and extrude it along the selection and add some smoothing to the extrusion. Theoretically, I would also like to control the amount of extrusion by a field or vertex map in order to extrude the back part of the skirt longer than the front. In the object manager, I would add a Cloth and Belt Tag to the Object Group. Then I would belt the Object Group to the original Rig, which would require to select all points of the object group. It would also require a vertex map that uses the original object as field to control the “influence” of the Belt in the Belt Tag. So the influence would be 100% on the character area and gradually decreases along the extrusion (skirt). This would result the cloth skirt bending down. I also would like to add hair to the head and create Vertex Maps that can be used in Materials (no RS).
However, I can’t figure out how to use the necessary Selection Tags, Vertex Maps, Fields, across the Node and Object Manager. The example described above is rather illustrative. But as it normally would require certain baking steps, I am wondering if it can be achieved procedurally by using the new Node System. The tutorials I found so far don’t really show how it is used in combination with other program features. So I’m not sure if the Nodes System is like a Black Box or if it can be integrated seamless into a project workflow that involves other program functions. It would be great to learn more about this.
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Thanks for the tutorial suggestion, reading-card.
This is a general question and an interesting topic for further exploration.
Perhaps also a good question for the Ask The Trainer series. I will forward this.
My tip, use the Asset Browser>Operators to quickly check what effect those have, which would be an initial indicator.
All the best