Update:
I managed to adjust the scale (radius) over time by using Data Mapper. Although, I could not make it work with the Reproduce emitter. Is there any way to increase scale of particles generated by a Reproduce emitter?
Update:
I managed to adjust the scale (radius) over time by using Data Mapper. Although, I could not make it work with the Reproduce emitter. Is there any way to increase scale of particles generated by a Reproduce emitter?
Hi there,
I am trying to set up a particle system where the particles emitted are scaled close to 0 (invisible) and then they grow over time, in around 10-15 frames and stop in the desired scale (1).
Wondering if @Dr-Sassi can help me one more time?
Thanks,
Thiago
Hey Dr. Sassi,
Thank you very much for your time and workaround! This is definitely way far than I even could though inside C4D, and I see your solution working, yes!
The good news is that a Maya team was able to troubleshoot and find a solution on this morning. They used a plane behind the text object and animated the plane mimicking the movement of the text. Then they transferred the UV from the plane to the text, I guess in a frontal projection or something like this. It was a fake UV but it kinda works for the purpose.
Also, I was thinking to use the Mesh deformer in C4D applied to a text object (identical as the original animation) and try to deform it using the animation as a cage, but I had not luck on this side - possibly with your knowledge that may be a workaround?
Well, nothing to worry about now! Thanks again for all the time invested on this and for the knowledge! Really appreciate it.
Many thanks,
Thiago
Hey Dr. Sassi,
Just uploaded the file there!
Again, thank you very much!
@Dr-Sassi Hey Sassi,
Thanks so much for your help so far! Is there any private way I could share the C4D file with you? It's part of a commercial project so I can't share it online.
Thanks!
Thiago
Hi,
I am trying to solve a situation where I have multiple splines animated (it's a text animation) from an After Effects paths and imported into C4D. The splines are being extruded by a Extrude object, but the polygon count changes every frame as the text expand/contract. The UVs can't stick to this geo so my textures are swimming static as the text animates.
I am wondering if theres any way to stick the UV on the moving extrude, or if there's any other smart way to make the textures stick to the object.
I tried RS BakeSet and UV Transfer but still no luck.
Any ideas?