Hi AlexC.,
Thanks for the files, always the best way to work.
Private note:
Camera Projection, my all time favorite. 
First reading a long it felt like the stpmj "barn.
https://www.archdaily.com/770303/invisible-barn-stpmj
/private note end

Since I write in a forum, I have some general notes in the text, for anyone reading along.
When the lines are straight on the side, then that is a good sign.
Missing lens-distortion, or any information what happens to this image before (never accept png or jpg for pro work, ask for the raw file, then you know it is not cropped or even worse "un-distorted in post).
I use typically the Standard render settings for this. I get a lens of 21.5mm roughly. Your camera indicated a tilt shift lens. I can't find any evidence for that. But again, any alteration of the image between shooting and distribution poses a significant risk for professional-level work. Sorry to stress this here, but I write in a forum.
To get the geometry aligned I enjoy having the Geometry Axis (Asset Browser). Set to a known "corner" of the object, allows then to use the size parameter to adjust accordingly.
I had no measurements of the set, so I had to make some guesses. I did it anyway, but I want to point out that this isn't based on real size.
The windows need to align to the "cube, then placed into one corner, and adjusted in size to cover the window area.
The material for Reflection is Redshift, and the Render settings are now set to RS.
Please the file into your project folder so the texture will reconnect.
CV4_2025_drs_25_CPpt_01.c4d
Enjoy your project and your weekend.
P.S.: In the right lower area, floor to bench, there is an part that makes no sense, it feels like the floor is tilting.
