Hello,
I have started animating a composite skeleton made up of individual dog bones. I am not yet particularly experienced in animation and am therefore encountering a few problems. Unfortunately, I can't find many videos/tutorials on this specific topic.
At first, I wanted to rig the skeleton myself, but I had problems with the IK chains (how do you create linked IK chains when five fingers extend from a single point at the wrist joint?).
Then I tried using the quadruped character. I have now placed all the joints and binded the bones to them. Now I'm trying to weight them. On the one hand, I don't quite understand how it makes the most sense with individual bones. For example, if I have the upper arm bone (humerus), is it then weighted 100% to one joint at the joint surface from scapula to humerus or 50/50 with the joints (shoulder and elbow)?
In addition, some joints don't seem to have any effect on the bones. For example, it works on the head, but the joints in the neck and spine down to the pelvis don't move at all.
Does anyone have a rough idea of how this could best be implemented, or are there any tips on weighting and subsequent animation (c-motion?)
And sorry, as I said, I'm not very experienced in this area and am trying to find instructions/tutorials or somehow figure it out.
Thanks in advance 