Hi all,
I have a simple plane hanging from a pole with a cloth belt. I have Bendiness set to .1 and Stretchiness to 0. Gravity is on default (-981).
When I press play the plane starts to stretch to about 150% of its original length and then bounces up and down.
I do not want this. As long as nothing is animated I want the plane to remain as is, and only deform when I move the belt object.
Turning the gravity off does the trick of course, but that does not help me. I do need the gravity on, because when I stop moving the belt object it has to become to rest after a while.
What am I missing?
Posts made by ArjenA
-
Cloth stretching on startposted in Question & Answers
-
RE: can I move objects with an external script?posted in Question & Answers
I get that. No problem, I'll try my luck on the other forum.
Cheers and I'll see you next time I have a non-scripting question. -
can I move objects with an external script?posted in Question & Answers
The new denoising options in Redshift, making near-realtime rendering possible, got me thinking of an old idea again.
Say I have a (physical) checkers set. With a camera and some software I can track the position of all the pieces during the game. Now I want those positions to transfer to my Cinema 4D project in real time. So the software tells me from where to where a piece is moved, whether it is black or white and if it is a double or not. I know I can move objects in C4D with a Python script, but can I connect that script to external input? I have been Googling for an hour now but I probably use the wrong search terms because nothing comes up.