Hi -
I have a rigged object with different sets of animations, which I'm using the Takes system for. I'm then exporting the model as an FBX file for use in Unity.
The problem I'm running into: for one of my Takes, I'm applying a deformer (shear) to distort the mesh. In order to get this deformation to appear in the fbx file, I have to bake the object (timeline>functions>bake objects), however once I do so, the object is deformed in every Take. Overrides/no overrides, every combination I can think to try, I either get no deformation in the fbx, or the same deformation across all Takes. I just need the shear effect in one Take and not the rest.
Am I doing something wrong? Missing a step? Or is what I'm trying just not possible? We're looking at perhaps applying the shear dynamically in Unity but it would be nice to manage all animations in one place.
Thank you!