Hello Everyone.
I am trying to put a texture onto a feather (Hair Object) rendering with redshift. Although this seems like a simple task I am running into issues.
First I tried the standard way of doing this inside of the layer shader ![as noted in the maxon documentation.
This worked in physical render but not in RS.
I rebuilt the texture inside the RS node editor but the Hair UV's (set to feather) in the feather hair material tag are still only on the hairs and not across the surface of the feather.
I later found out this was a technical issue with c4d (link below):
https://cineversity.forums.maxon.net/topic/456/striped-feather?_=1745560447461
Since this seems to be a known issue I am trying a workaround with a TriPlanar node to place the texture onto the feather.
This was successful to get the texture onto the feather however when I move the feather objects position the texture does not stay on the object. I have the TriPlanar Projection space set to Object ( I have also tried reference ) still no luck getting the texture to move with the object.
Questions:
-
I am assuming the UV Feather selection with RS is not fixed (support ticket Ticket ID##605775 created 2 years ago ). Does anyone have different information or findings on this?
-
Does anyone have any thoughts on why the TriPlanar texture will not stick to the feather object? Is there something in the Hair attributes node editor that could help?
-
Is there a better way of doing this that I am missing? I would like to keep the feather object procedural and avoid baking it but I am open to anything at this point.
Thank you kindly