I'm working on a caped superhero animation made up of a series of Mixamo animations. The cloth, belt and collider tags for the hero's cape work fine with the first t-pose animation but then collider tag seems to stop working in the second imported animation. The cape starts breaking through the character even though I've added a collider tag to the second imported animation as well. I've tried adding collider tags to the skin and rigging and that doesn't seem to make any difference.
Here's my process. First I import the FBX t-pose and add some body armor and a cape to the rigging. The cape has a cloth tag and a belt tag that connects the cape to the body armor which has a collider tag. I also add a collider tag to the Mixamo character. Then I add the animation as a motion clip with "Remove included animation..." checked to the motion timeline. When I play the timeline everything works fine. Then I merge the second Mixamo animation. Before adding it as a motion clip, I put a collider tag on the character. I de-select "Remove included...." when adding it as a motion clip. The problem happens when I add the second Mixamo animation as a motion clip to the timeline. In this part the character is more active and jumps around. The animations combine seamlessly from t-pose to action, the cape remains belted to the the body armor but the the cape moves through the character and his armor. It's as if the collider tag isn't working but also like all the weight, thickness and bendiness settings on the cloth tag are gone.
Any idea why this is happening and what some possible solutions might be?