Thank you Dr. Sassi. I'm having good results with generating Normals using the bake material tag but I'm not sure what's wrong creating my AO and displacement maps.
I'm not able to attach images so I'll try explaining. The high poly has UV's where I baked that information onto a low poly plane which has enough segments for displacement. The normal map has a nicely laid out texture which are vents, fans but the displacement map has those elements broken down into numerous smaller pieces for some reason. The AO is just a black texture.
I'm also referencing this video tutorial on how to get my baked maps: https://www.youtube.com/watch?v=gcJcIqZRfsI&t=92s