Hey there, i have a scene, where i needed to make an animation in houdini. I then exported it to c4d + RS as an alembic. There is a really quick circular motion happening. I cant get it to render multistep deformation blur, what i thought would be the fix. I got it to render the typical velocity vector based motionblur, but that does not look right, as the trails are straight. All tutorials or help i could find address multistep motionblur on moving objects inside c4d, and not with alembics.
Thank you in advance,
Lennart