Thank you very much !
I was pretty free on this project so it doesn't interfere, on the contrary your advices help me!
I will maybe see you in other threads in the future.
Enjoy too !
Thank you very much !
I was pretty free on this project so it doesn't interfere, on the contrary your advices help me!
I will maybe see you in other threads in the future.
Enjoy too !
Ok thank you very much !
It is a 2025 file from 2 weeks ago that I made with some others for a school project.
I wanted to try this way but I will animate the camera manually it will be simpler !
Thank you, have a great day
Hello,
Today I tried to make it on my original scene, and something happens.
The transition from a target to the other in the constraint tag make the camera goes in another direction, do you know why ?
https://we.tl/t-QxxWCXTeny
(I will adjust the Ease-Ease Curve later)
Thanks,
Evann
Oh sorry it maybe wasn't the file whithout the keyframe.
Okay I understand now, thank you very much for your clear informations !
Evann
Oh okay thank you !
It is stupid, I desactivated the target tag to avoid the camera rotating at the end, but I adjusted some things and forgot to push that "disable" keyframe a little bit later in the timeline...
By the way when I just delete this keyframe on the original file why does the camera rotate ?
Target and Align to spline tags.c4d
And what's the point of transfering the camera animation to a null ?
Thanks !
Hello,
Sorry, here is the file :
Target and Align to spline tags.c4d
I want the sphere to always be in the center, so I controlled the sphere animation interpollation to control the camera animation too. But the camera always follows the sphere animation as if it wasn't interpolated, it results as the sphere not always being in the center of the camera.
Thank you,
Evann
Hello,
I made my camera targetting a sphere, which is aligned to a spline.
To create a speed ramping I added a Ease Ease interpollation to the Align to spline animation (from 0% to 100%).
My issue is that my camera doesn't correctly target the ball, it follows it as if the Align to spline animation was linear, how can I do it please ?
Evann