Right, yeah I understand there are other rigs that auto import, but if you have a rig that needs the fine controls of the advanced biped rig but you want to drive it with mocap that should work right? I feel like I am just missing the correct bones to ad the the character definition.
Posts made by Fettness
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RE: Advanced Biped Character Definition
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Advanced Biped Character Definition
I cannot for the life of me map an advanced Biped to be driven by a character solver.
I have manually added all bones (yes including IK+FK+BLND) and nothing works, I got a bit of movement by adding some and not others but I could not figure out what made those bones work.
All I can figure is I need SOME of the bones like IK and FK but not all the bones?Anyone have some experience here? Not being able to use Mocap for a starting point on advanced riggs is nuts to me.
I feel like C4D should just have an advance biped preset.
If I can get this to work by some miracle I will upload it the preset to gumroad.