Honestly, I'm not concerned about technically accurate fisheye, or tilt-shift.
Primarily I was after some controllable distortion and chromatic dispersion around the edges of the rendered image, similar to this image I generated using Cycles4D using dispersive glass geometry (but very noisy, so I moved to RS).
https://eganjones.com/images/3d/___EO_BASE_14a.png
I am concerned about quality of 4k rendered image.
I thought i set the gradients to 32-bit, linear. C4D file w/ nodes below.
I didn't tweak any Gamma settings. How do i make sure it's 1.0?
Maps looks the same as the RS manual:
https://help.maxon.net/r3d/cinema/en-us/Content/html/Lens+Distortion.html
Followed this tutorial:
https://lesterbanks.com/2018/11/camera-distortion-shader-redshift-c4d/
Should I even be messing with the RS camera distortion map?
Don't have plugins. Don't have money. Just C4D+RS.
Sounds like a real PIA to generate a proper neutral distortion map, with finicky results.
Is there a repository or resource of pre-made maps?
Example c4d file:
http://eganjones.com/c4d/rs_camera_distortion/test_camera_distortion_example_01.c4d