A possibility is to simulate the simplified mesh in a cloner. Then have a separate cloner for the high resolution mesh. Set that one to mode:object and Distribution:Axis. That new cloner will follow the simulated clones.
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Posts made by injury-junior
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RE: Simple Collision Mesh for Rigid bodyposted in Question & Answers
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RE: Emitters not pulsing at the same time.posted in Question & Answers
Try disabling the Continuous Option in the emission tab.
When you enable it it will also emit particles within the duration of a single frame. When you disable it it will emit exactly on the start of a frame. -
RE: Timeline, manipulating a couple of framesposted in Question & Answers
I don't know hot to do that by dragging, but you can adjust multiple selected keyframes by typing e.g. x+100 in the field in the attribute manager.
