Sorry, this is the project file. Also, I figured out why the Alembic file wasn't working properly. The issue was that I forgot to enable Global Coordinates when exporting the Alembic file.
Alembic animation.c4d
My goal is for each cube to start its animation one after another without overlapping with the previous cube, so that all cubes eventually move from point A to point B and stop in their final positions.
I tried using a Step Effector to offset the animation timing, but the clones are triggered according to the Grid Cloner's default indexing order (row by row). What I need is a different trigger sequence, so the cubes animate in the order I want rather than following the default clone numbering.
order:
8 → 7 → 6 → 5 → 4 → 3 → 2 → 1 → 0
What I actually need is for the animation to be triggered by columns instead of rows. For example:
8 → 5 → 2 → 7 → 4 → 1 → 6 → 3 → 0
(top to bottom in each column, then moving to the next column).
Is there a way to customize the clone index order or create a custom sequence for the Step Effector's Time or is there a better approach for creating a custom animation sequence with Alembic clones?