Dr Sassi,
that makes a lot of sense about one being on the gpu and the other on the cpu, leading to the gap. Really appreciate your help. I have a strategy going forward.
Dr Sassi,
that makes a lot of sense about one being on the gpu and the other on the cpu, leading to the gap. Really appreciate your help. I have a strategy going forward.
Dr Sassi,
Thank you for the help! Is caching the only option? If so no worries.
Hello, hoping a simple question. When using a tracer object with a basic emitter, how do you close/tighten the gap between the particle and start of the tracer? See the attached screen grab for reference. Ideally I don't want the gap. Thank you!!
thats brilliant. I thought at first it was controlling the points on the spline, not emission. Thank you!!!
Since you lose the emission rate switching to points, any work around to controlling how many particles are emitted?
Is there a way to use fields to trigger where and when particles are emitted along a spline? For example if I have a helix spline and I animated a box field to align to spline, and it starts at the bottom of the spline and moves to the top, can it control the particles to only be emitted when the box field passes through that area of the spline? Hopefully that makes sense. Thanks!
@AlexC I have seen these too, and mostly they have been used in reference to a coordinate system. Allows multiple people to work on the same project and have exact placement on objects. I believe they end up as a Null when imported in Cinema
Thanks Dr Sassi! I was reading a post in a different forum that others recommending using an absolute path vs. a relative path? Would you know how to do that with the xref file?
Thank you Dr Sassi! I have created a support ticket, and wanted to check here just in case anyone had some solutions. Hopefully it will be an easy fix.